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Disclaimer. Viewer Discretion Is Advised. Game Immersion. The future of physics processing hardware. Current Physics Calculation. Physics calculated by system CPU Lacking in floating point capabilities and memory bandwidth Can handle about 1000 rigid bodies (Dual-core CPUs).

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Presentation Transcript
Disclaimer
Disclaimer

Viewer Discretion Is Advised


Game immersion

Game Immersion

The future of physics processing hardware


Current physics calculation
Current Physics Calculation

  • Physics calculated by system CPU

    • Lacking in floating point capabilities and memory bandwidth

    • Can handle about 1000 rigid bodies (Dual-core CPUs)


Physics processing unit
Physics Processing Unit

  • Dedicated card for physics processing

    • 128MB of GDDR3 (High bandwidth graphics memory)

    • Works in tandem with CPU (AI calculations) and GPU (Graphics calculations)


Ppu cons
PPU - Cons

  • Price

    • Add-on card

    • Very high end systems

  • Limited support

    • Games must use Ageia’s PhysX software


Ppu pros
PPU - Pros

  • Specially designed for physics calculation

    • Massive floating point capabilities and memory bandwidth

    • Can handle 32,000 rigid bodies

  • Gaining support

    • Sony Playstation 3

    • BioWare Eclipse Engine™

    • Big game franchises

    • Cell Factor physics video


  • Sources

    • http://www.gamedev.net

    • http://www.newegg.com

    • http://www.gamesindustry.biz/content_page.php?aid=20924

    • http://www.blachford.info/computer/articles/PhysX1.html

    • http://www.gametrailers.com/

  • Pictures (used without permission) courtesy of:

    • http://www.newegg.com

    • http://www.ageia.com

    • http://news.bbc.co.uk/

    • http://www.amazon.com


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