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VIP OA VRP TRAINING

VIP OA VRP TRAINING. By Redeye FreeBirds VFW. Lesson Objectives. To understand the Basic Concept and its Application. To understand the Terms and Purpose. Learn how to Define desired Coordinates. Learn to Input your Coordinates through the ICP and DED.

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VIP OA VRP TRAINING

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  1. VIP OA VRPTRAINING By Redeye FreeBirds VFW

  2. Lesson Objectives • To understand the Basic Concept and its Application. • To understand the Terms and Purpose. • Learn how to Define desired Coordinates. • Learn to Input your Coordinates through the ICP and DED. • Learn how to Execute a Pop-up Attack using VIP OA VRP cues.

  3. The Basic Concept Koksan Airbase • While the normal waypoints allow for general mission navigation, VIP OA and VRP are additional points of reference that can be set around a stationary target waypoint for improved situational awareness. • Their positions are defined during mission planning (briefing) using the mission map and recon window. • By looking at the map around the stationary target we can evaluate the best way to attack the target and the best way of escape with regards to any threats. • For this lesson, we will target the control tower at Koksan airbase.There will be no threats. At approximately 5 miles to target we will check left to the VIP. • Note: All coordinates given will facilitate learning only and are not intended for a mission with threats. VRP OA VIP Target Control Tower

  4. Terms and Purpose • Terms • VIP (Visual Initial Point) is the point of pop-up. After a low-level ingress, this is where we pull up to gain altitude before rolling and pulling into the target. • OA (Offset Aimpoint) is a visual reference used to line you up on your target heading. • VRP (Visual Reference Point) is used for a successful escape after the attack. • VIP OA VRP each have 3 coordinates, Distance, Elevation and Bearing relative from the target waypoint. • Purpose • To fine tune your attack run heading in Air-to-Ground missions for minimal exposure to threats.

  5. Defining VIP Coordinates Tower 110* • After determining your basic ingress and egress from the mission map, do a recon of the target and note all threats. • Choose your target (control tower) from the target list and rotate the recon window to view your desired VIP to target picture. (110* in this case) • Zoom out to acquire your desired slant range with regards to any threats. (8000 ft in this case) • Now, determine your elevation / altitude to pop-up with regards to any threats. (2500 ft in this case) Tilt the recon window to simulate this elevation. • The view in the recon window should now reflect the pilots view at the VIP. He is looking right, 2 o'clock at the target. Range 8000 ft

  6. Defining VIP Coordinates Cont. All Bearings are From Target • As in the recon window, this picture represents an outside view of your aircraft flying through the VIP. • We had bearing 110* in our recon window to get the VIP to target picture. Well, it is the reciprocal of that bearing (290*) we use to impute into the jet as our VIP bearing. This is because all VIP OA VRP bearing coordinates are taken from the targets point of view. • Remember, the bearing 110* in the recon window reflects our aircraft to the target. The bearings we need to input reflect the target to us! • At this point the pilot rolls right and pulls into target. Now considering his turn radius, he should have an actual ingress bearing more like 300*. • For the training TE your VIP coordinates are Bearing 290*, Range 8000 ft, Elevation 2500 ft. 110* 120* 290* 300*

  7. Defining OA Coordinates. All Bearings are From Target • After rolling right onto target we will look for the OA (offset Aimpoint) to help us line up on target. • Position the OA behind the target using the from target Bearing120*. This bearing is the reciprocal of our actual 300* ingress bearing. • The OA Range in this picture is 6000 ft. It can be adjusted to suit your situation or preference. • The OA Elevation will be 0 ft. It is the default setting. • (Optional) A second OA2 can be positioned for added references. • For the training TE your OA1 coordinates are Bearing 120* , Range 6,000 ft, Elevation 0 ft. OA 120* 300*

  8. Defining VRP Coordinates. 070* • After releasing your bombs we will check left to the VRP for our escape. • Choose you VRP Bearing for a safe egress with regards to any threats. (070* in this case). • The VRP Range in this picture is 14,000 ft and can be adjusted to your situation or preference. • Set the VRP Elevation with regards to any threats.(1000 ft in this case). • After flying through the VRP cue, continue to next waypoint or as briefed. • For the training TE your VRP coordinates are Bearing 070*, Range 14,000 ft, Elevation 1000 ft. VIP OA VRP

  9. Now you have your Coordinates. • VIP • Bearing 290* • Range 8000 ft • Elevation 2500 ft. • OA • Range 6,000 ft Note: Range is input first. • Bearing 120* • Elevation 0 ft. • VRP • Bearing 070* • Range 14,000 ft • Elevation 1000 ft.

  10. General Information. • Normally you would enter your VIP OA VRP coordinates during a RAMP start to accommodate the time needed as well as add realilizum to your flight. • Always select your attack waypoint before entering coordinates. • Use the ICP panel to impute all your coordinates and read them in the DED. • After imputing a correct coordinate, Press ENTR to accept, moving the scratchpad asterisks down for the next entry. • If necessary, move the DCS switch up/down to reposition the scratchpad. • If you make a mistake imputing a coordinate, Press RCL to delete your last entry. Press it twice to delete entire entry. • If you impute coordinates into the wrong waypoint, select the correct one and retype all. • Note the slant range is different than range to target. Slant range includes your altitude. When using a Pop-up 500 ft attack profile, altitude is eliminated and both are almost identical. • VIP OA VRP cues can only be seen through the Hud when the target waypoint is selected. • You can deconflict your multiplayer attack runs on stationary ground target, using individual VIP OA VRP coordinates.

  11. Impute VIP Coordinates. • VIP • On the ICP panel press LIST for the DED list page. • Then select 3 for the VIP-TO -TARGET page. • Using the ICP panel, impute the bearing 290*. To do this press 2 9 0 0 to place the decimal. It should look like 290.0 in the DED. Then press ENTR . Asterisks should move down. • Impute the range 8000 ft then press ENTR . Asterisks should move down. • Impute your Elevation 2500 ft and press ENTR .

  12. Impute OA Coordinates. • OA • On the ICP panel press LIST for the DED list page. • Then select 1 to get to the DEST DR page. • Then press SEQ to select the OA1 page. • Using the ICP panel, impute the range 6000 ft then press ENTR. Asterisks should move down. • Impute the bearing 120*. To do this press 1 2 0 0 to place the decimal. It should look like 120.0 in the DED. Then press ENTR. Asterisks should move down. • You do not have to impute your Elevation of 0 ft because it is the default. • (Optional) Press SEQ again to select OA2 and impute its coordinates.

  13. Impute VRP Coordinates. • VRP • On the ICP panel press LIST for the DED list page. • Then select 9 for the TARGET-TO-VRP page.. • Using the ICP panel, impute the bearing 070*. To do this press 0 7 0 0 to place the decimal. It should look like 70.0 in the DED. Then press ENTR. Asterisks should move down. • Impute the range 14000 ft then press ENTR. Asterisks should move down. • Impute your Elevation 1000 ft and press ENTR. • Coordinates imputes are complete. • Press RTN on the DCS switch to return to the default CNI page.

  14. Pop-up Attack Profile VIP VRP • Initial Conditions • Reference attack waypoint 5. • 480 kts at cherubs 500 ft or less, flying straight to the target. • CCRP mode with weapons up. Radar snoozed. • At approximately 5 miles to target the solution cue will flash, check left up the hill to the VIP. • Maintain a low profile and switch to CCIP mode. • Pull-up to the VIP maintaining 480 kts and fly through the circle. • At this point, roll right and pull into target to get a visual of the tower. You will have only a few seconds to align with the target and OA cue. • Pickle your bombs dispensing chaff / flares and check left to the VRP. OA Solution cue FLASH Range to target

  15. Reference Material • FALCON 4 SUPER PAK 3 - USER’S MANUAL p39. • MLU section 5 “Air to Ground Radar” p153. • VIP OA VRP Training TE. ( posted on our Web page )

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