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CSS 290: Video Games and Computer Programming

CSS 290: Video Games and Computer Programming. Reading: Conditional Statements. PLAD Ch 4 The objective for this book is to provide you with a clear, CONCEPTUAL understanding of what the different programming concepts are

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CSS 290: Video Games and Computer Programming

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  1. CSS 290: Video Games and Computer Programming

  2. Reading: Conditional Statements • PLAD Ch 4 • The objective for this book is to provide you with a clear, CONCEPTUAL understanding of what the different programming concepts are • We will then use GameMaker, and then C#, to see concrete examples of them. • 4.1: Really good – flowchart aspect is really nice, as are the ‘relational operators’ • 4.2: If / Else • 4.4: Nested and “Chained” decisions • SKIP: 4.3, 4.5, 4.6, 4.7 CSS 290

  3. Reading: Conditional Statements GMA Ch 3, Ch 4 We won’t cover all of this exactly, so you don’t need to read this in excruciating detail  Title/Finish Screen: pg 60-61 ‘Next Room’ example: Pg 58-60 Ch 7 (the Koala-BR8 game) is a nice maze game that demonstrates more complicated use of conditionals (It may be helpful to read through for the conditionals) CSS 290 3

  4. Next Lecture: More C# • PLAD, Ch 4 (4.1, 4.2, 4.4) • GMA Ch 3, Ch 4 • C#: Chapter 5 • Conditional Branching Statements CSS 290

  5. Tutor Now Available • Mondays, Wednesdays, from noon till 2pm • Starting THIS week (April 14) • In the Windows lab • Feel free to drop by & do homework, study, surf the web, etc, etc CSS 290

  6. A1 • Has been graded & returned • Emailed to whatever address you put into StudentTracker CSS 290

  7. A1 revision You have until next Tuesday (April 22nd) to get it done Bring it to class, and we’ll hand it in then CSS 290 7

  8. A2 was due Tuesday • Again, it has two parts: • Part 1: Practice C#/XNA skills • Part 2: Another, NEW, GameMaker game, with evaulation • .ZIP both of them into a SINGLE file, and hand that SINGLE file into StudentTracker • We’ll go over this now CSS 290

  9. A3 is due next Tuesday It’ll be posted after class CSS 290 9

  10. And now… the quiz! Create a GameMaker game, with a <plane>, a <bullet>, and an <enemy plane> When the user pushes the space bar, the <plane> shoots a <bullet> towards the top of the screen When the <bullet> hits the <enemy plane>, they both disappear, and the game goes to the next room, but ONLY IF THERE IS ANOTHER ROOM Make 2 rooms, put a <plane> and <enemy plane> into each one CSS 290 10

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