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Ch 10: Aggression. Part 2: Apr. 3, 2013. TV and Violence. Effect on behavior & beliefs? Bushman & Eron’s longitudinal research – Gerbner’s research: “Mean World Syndrome” Contrast with actual crime rates – “Happy Violence”. Aggression Triggers – Situational Influences. Pain

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ch 10 aggression

Ch 10: Aggression

Part 2: Apr. 3, 2013

tv and violence
TV and Violence
  • Effect on behavior & beliefs?
    • Bushman & Eron’s longitudinal research –
    • Gerbner’s research:
      • “Mean World Syndrome”
        • Contrast with actual crime rates –
      • “Happy Violence”
aggression triggers situational influences
Aggression Triggers – Situational Influences
  • Pain
  • Heat – evidence from MLB pitchers
  • Crowding
  • Alcohol
importance of cues
Importance of Cues
  • Arousal & Aggression Cues
    • Schacter’s experiment: injected subjects w/adrenaline
      • Difference in attributions based on whether side effects were expected
      • What were results?
  • Guns – cues for aggressive behavior, prime hostile thoughts
    • What are typical experimental results?
violent video games
Violent Video Games
  • Link with aggression?
    • Anderson & Bushman’s research (2001):
      • 1st played either Mortal Kombat or PGA Tournament Golf games in experiment
      • 2nd part of experiment w/confederate & competition
      • Results?
how might media violence influence aggression
How might media violence influence aggression?
  • Social cognitive view of aggression –
      • Beliefs about aggressive solutions –
      • Behavioral scripts –
      • Desensitization?
apa resolution on violence in video games
APA Resolution on Violence in Video Games
  • Previous research –
    • Concern w/perpetrator consequences:
    • Concern w/sexualized violence:
    • Differences from TV violence?
    • APA Recommendations:
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