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U OF MARY ZONE PRESSURE PACKAGE

U OF MARY ZONE PRESSURE PACKAGE. PAUL SCHAFFNER DEFENSIVE COORDINATOR SECONDARY POSITION COACH. PRESENTATION OBJECTIVES. TO UNDERSTAND PURPOSE OF ZONE PRESSURES RUN/PASS (d and d / personnel groups). TO UNDERSTAND COORDINATION OF COVERAGE AND FRONT.

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U OF MARY ZONE PRESSURE PACKAGE

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  1. U OF MARY ZONE PRESSURE PACKAGE PAUL SCHAFFNER DEFENSIVE COORDINATOR SECONDARY POSITION COACH

  2. PRESENTATION OBJECTIVES • TO UNDERSTAND PURPOSE OF ZONE PRESSURES RUN/PASS (d and d / personnel groups). • TO UNDERSTAND COORDINATION OF COVERAGE AND FRONT. • TO UNDERSTAND COVERAGE OF OUR 3 FIRE VERSUS 5 STEP AND 3 STEP PASS.

  3. REASONS FOR ZONE PRESSURE • TO DISRUPT TIMING OF DROP BACK PASS. • TO ATTACK RUN GAME INSTEAD OF READ AND REACT • TO LIMIT THE OFFENSE. • TO MINIMIZE INHERIT WEAKNESS OF FRONT.

  4. ADVANTAGES TO ZONE PRESSURE • PLAY 11 ON 11 • PURSUIT INTEGRITY VS QUICKS/QB SCRAMBLE • PURSUIT INTEGRITY VS RUN • ALLOWS PLAYERS TO PLAY FAST • COVERAGE FUNDAMENTALS CARRY OVER FROM BASE 3 DEEP

  5. ADVANTAGES TO ZONE PRESSURE WITH ¾ SCHEME • PERSONNEL • DISGUISE OF COVERGAGE • DISGUISE OF RUSH

  6. OPPONENTS • FAST SCREEN • SLOW SCREEN • MAX PROTECTIONS • SPEED OPTION

  7. CALL SEQUENCE

  8. 2 BASE ZONE PRESSURE • OUTSIDE FIRE ZONE • INSIDE FIREZONE

  9. FIRE ZONE PROGRESSION • OUTSIDE FIRE ZONE / BRONCO • MIDDLE FIREZONE / BOBCAT

  10. OUTSIDE FZ (BRONCO) FUNDAMENTLS • CONTAIN – OLB OR NICKEL • STICK - END • PUSH - ILB

  11. BRONCO LEFT 3 FIRE

  12. BRONCO RIGHT 3 FIRE

  13. BRONCO ENDZONE

  14. BRONCO ENDZONE

  15. MIDDLE FZ (BOBCAT)FUNDAMENTALS • CONTAIN • PUSH

  16. BOBCAT 3 FIRE

  17. BOBCAT ENDZONE

  18. BOBCAT ENDZONE

  19. FZ COVERAGEFUNDAMENTALS • FZ 1/3 • HOT CUFF • FINAL 3 • MOF

  20. SHELL ALGNMENT

  21. SHELL / 2

  22. FIELD LAND MARKS /SEAM DEFINITION

  23. FZ 1/3 • PRE SNAP SEAM THREAT ? • ALIGNMENT SHELL • KEY – EYE CONTROL ACTION BALL ON OR OFF • RESPONSIBILITY • 3 STEP EYE CONTROL#1 BREAK BALANCE DRIVE • 5 STEP NO SEAM THREAT EYE CONTROL #1 PLAY MAN TO MAN FROM TOP DOWN • 5 STEP WITH SEAM THREAT AND VERTICLE PLAY ZOMBIE TECH STAY ON TOP OF #2 SEAM • 5 STEP ALL OTHER RELEASES SEAM PLAY #1 MAN TO MAN TOP DOWN

  24. HOT CUFF • PRE-SNAP #3 FOR EXCHANGE • ALIGNMENT SHELL • KEY TRIANGLE OR ACTION • RESPONSIBILITY – 3 STEP NO SEAM EXPAND SLANT-HITCH – OUT. 3 STEP WITH SEAM WALL SLANT – EXPAND WITH ARROW. • 5 STEP-SEAM THREAT TOP VERTICLE –STACK HITCH – CUT THRU CURL WITH WHEEL. ZONE CURL WITH EYES TO ACTION UNDER. #2 IN BACKFIELD EXPAND #1 EYES TO ACTION.

  25. FINAL #3 • PRE SNAP 3/2 RELATIONSHIP • ALIGNMENT SHELL • KEY ACTION TO #3 • RESPONSIBILTY • 3 STEP EXPAND INSIDE OUT TO QB VISION • 5 STEP ENTER ON TOP OF #3 WITH DEPTH DO NOT ALLOW TO STEP ON TOES

  26. MOF 1/3 • PRE SNAP SCAN FORM BACK FORTH • ALIGNMENT SHELL • KEY ACTION BALL ON AND OFF • RESPONSIBLITY • 3 STEP SETTLE PEDAL AND BREAK DOWN HILL • 5 STEP GAIN DEPTH TO GP LANDMARK VISION ON BALL • BREAK DOWN HILL ON ALL THROWS

  27. 3 FIRE

  28. 3 FIRE

  29. 3 FIRE

  30. 3 FIRE

  31. 3 FIRE

  32. 3 FIRE

  33. 3 FIRE

  34. 3 FIRE

  35. 3 FIRE

  36. 3 FIRE

  37. PROGRESSION FLEXIBILTY • ALLOWS FOR DIFFERENT LOOKS WITH MINIMAL TEACHING • ALLOWS TO GET MORE PLAYERS INVOLVED IN THE SCHEME

  38. OUTSIDE RUN FZ USED VS 21 – 12 – 22 PERSONNEL SQUIRM WITH YO PLAY MIX COVERAGE VS SLOT FORMATION USED AS TAG AUTO ZONE USED VS GAP ZONE SCHEMES LOAD OPTION PLAYS WELL SPEED OPTION PLAYS EVEN SEAHAWK BUZZ 3 MIX

  39. SEAHAWK BUZZ 3mix HOT CUFF #2 FINAL 3 HOT CUFF #2 FZ 1/3 FZ 1/3 MOFF 1/3

  40. SEAHAWK BUZZ 3mix Hot cuff Final #3 c/7 6and eye 12x2 key

  41. SEAHAWK ENDZONE

  42. SEAHAWK WIDE

  43. SEAHAWK WIDE

  44. SEAHAWK WIDE

  45. BULLS RT 3 FIRE (MIDDLE) HOT CUFF #2 PUSH B FZ 1/3 FINAL #3 HOT CUFF #2 FZ 1/3 PUSH GREEN MOF 1/3

  46. BULLS WIDE

  47. BULLS WIDE

  48. BRONCO 3 COWBOY STICK HOT CUFF #2 HOT CUFF #3 CONTAIN PUSH FINAL #3 MOF 1/3 ZOMBIE 1/3 FZ 1/3

  49. BRONCO COWBOY WIDE

  50. BRONCO COWBOY

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