Rome total war
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Rome: Total War. Mark Maratea CIS588 Winter 05 14 FEB 2005. Game Overview. Rome: Total War is a hybrid real-time tactical (RTT) and turn-based strategy (TBS) game. The game contains 20 factions, 11 distinct cultures, and over 100 types of units, over 10,000 unique battlefields. AI Overview.

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Rome: Total War

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Rome total war

Rome: Total War

Mark Maratea

CIS588 Winter 05

14 FEB 2005


Game overview

Game Overview

  • Rome: Total War is a hybrid real-time tactical (RTT) and turn-based strategy (TBS) game.

  • The game contains 20 factions, 11 distinct cultures, and over 100 types of units, over 10,000 unique battlefields


Ai overview

AI Overview

  • Tactical (Combat screen)

    • Unit deployment, formations

    • Unit movement, morale, retreat/flee

    • Each soldiers has its own AI.

  • Strategic

    • City Management (Taxes, Buildings, Training)

    • Diplomacy, Spies, Assassins

    • Senate missions

    • Over land unit movement


Ai techniques

AI Techniques

  • Tactical

    • Culture based rule-based system (expert system)

    • Flocking

    • No evident learning

    • Some Fuzzy logic

    • Pathfinding


Ai techniques1

AI Techniques

  • Strategic

    • Simple rule based for where to send units, what buildings to build, etc

    • Possibly some fuzzy logic for which units to train (hard to test)

    • A* pathfinding (overall very basic terrain)


Tools

Tools

  • No information was available.


Strengths

Strengths

  • AI is very fast and scalable – able to simulate over 10,000 individuals in one battle.

  • Realistic unit actions – units react to their surroundings/situations as you would expect.


Weaknesses

Weaknesses

  • No learning – enemy reacts the same way each time. No tactical innovations.

  • No long term strategy – enemy will sacrifice long term growth for no reason (ie. makes too many troops in a town, depleting the population.)

  • Diplomacy makes very little sense.

  • Tactical pathfinding issues – unit stacking


Assessment

Assessment

  • The AI is significantly better than the previous installments (Shogun and Medieval) but still has a way to go.

  • A learning system would greatly improve the AI’s battle performance and extend the replayability.

  • Overall, the AI adds to the game’s enjoyment.


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