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Rome: Total War. Mark Maratea CIS588 Winter 05 14 FEB 2005. Game Overview. Rome: Total War is a hybrid real-time tactical (RTT) and turn-based strategy (TBS) game. The game contains 20 factions, 11 distinct cultures, and over 100 types of units, over 10,000 unique battlefields. AI Overview.

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rome total war

Rome: Total War

Mark Maratea

CIS588 Winter 05

14 FEB 2005

game overview
Game Overview
  • Rome: Total War is a hybrid real-time tactical (RTT) and turn-based strategy (TBS) game.
  • The game contains 20 factions, 11 distinct cultures, and over 100 types of units, over 10,000 unique battlefields
ai overview
AI Overview
  • Tactical (Combat screen)
    • Unit deployment, formations
    • Unit movement, morale, retreat/flee
    • Each soldiers has its own AI.
  • Strategic
    • City Management (Taxes, Buildings, Training)
    • Diplomacy, Spies, Assassins
    • Senate missions
    • Over land unit movement
ai techniques
AI Techniques
  • Tactical
    • Culture based rule-based system (expert system)
    • Flocking
    • No evident learning
    • Some Fuzzy logic
    • Pathfinding
ai techniques1
AI Techniques
  • Strategic
    • Simple rule based for where to send units, what buildings to build, etc
    • Possibly some fuzzy logic for which units to train (hard to test)
    • A* pathfinding (overall very basic terrain)
tools
Tools
  • No information was available.
strengths
Strengths
  • AI is very fast and scalable – able to simulate over 10,000 individuals in one battle.
  • Realistic unit actions – units react to their surroundings/situations as you would expect.
weaknesses
Weaknesses
  • No learning – enemy reacts the same way each time. No tactical innovations.
  • No long term strategy – enemy will sacrifice long term growth for no reason (ie. makes too many troops in a town, depleting the population.)
  • Diplomacy makes very little sense.
  • Tactical pathfinding issues – unit stacking
assessment
Assessment
  • The AI is significantly better than the previous installments (Shogun and Medieval) but still has a way to go.
  • A learning system would greatly improve the AI’s battle performance and extend the replayability.
  • Overall, the AI adds to the game’s enjoyment.
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