Examining the psychological influences of playing interactive electronic games Why study interactive games? The game industry is quickly surpassing movie, and even television, in terms of profitability and market reach.
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Social Cognitive Theory (Bandura) interactive electronic games
Priming (Berkowitz) interactive electronic games
Increase in Aggressive personality
Short-term effects of VG violence as predicted by GAM interactive electronic games(Revised by Mahood & Yao, 2005)
Previous Gaming Experience
Exposure to Violence
Amount of violence
The Game Play Experience
Game players who committed virtual violence displayed the same kind of brain activity pattern as those who commit real-life violence!
violent games (action) or non-violent games (puzzle)
each other but the game
narrative is fixed
together to change the
overall game narrative
to form teams and complete quests
saluting, waving, etc.
on what the players do
(e.g., players can become leaders, form guilds,
guilds can go to war, etc.)