Media in performance interactive spaces for dance theater circus and museum exhibits
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Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits By F. Sparacino G. Davenport A. Pentland 2002. 6. 4 표현아 Contents Introduction Interactive systems Proposed new authoring technique  “media actor”

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Media in performance interactive spaces for dance theater circus and museum exhibits l.jpg

Media in performance:Interactive spaces for dance, theater, circus, and museum exhibits

By F. Sparacino

G. Davenport

A. Pentland

2002. 6. 4 표현아


Contents l.jpg
Contents

  • Introduction

  • Interactive systems

  • Proposed new authoring technique  “media actor”

  • Describe applications in interactive dance, theater and circus

  • Describe applications in interactive museum exhibit design


Introduction l.jpg
Introduction

  • Future of artistic and expressive communication in the varied forms of film, theater, dance, and narrative  blend of real and imaginary worlds

  • Conjunction with real-time computer-vision-based body tracking and gesture recognition techniques  “media actors” software architecture

  • Applications to traditional performance stages ( dance, theater, and the circus )

  • Applications to interactive museum exhibit design


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Interactive systems (1/2)

  • Scripted systems

    • Central program coordinates the presentation of visual or audio material to an audience

  • Responsive systems

    • Control is distributed over the component modules of the system

  • Behavioral systems

    • Response of the system is a function of the sensory input as well as its own internal state


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Interactive systems (2/2)

  • Learning systems

    • to learn new behaviors or to modify the existing ones by dynamically modifying parameters of the original behaviors

  • Intentional systems

    • Modeled according to a new way of thinking about authoring interactive media


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Media actor (1/2)

  • New media modeling technique for authoring interactive experiences

  • images, video, sound, speech, and text objects able to respond to humans in a believable, esthetical, expressive, and entertaining manner

  • Applications built with media actors  intentional systems


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Media actor (2/2)

  • Interprets the external data through its sensory system  generates an internal perception filtered by its own personality

  • Updates its internal state on the basis of the internal perception, the previous states, the expectation generated by the participant’s intention, and its own personality profile

  • Selects an appropriate action based on a repertoire of expressive actions: show, move, scale, transform, change color, etc.


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Interactive spaces

  • IVE ( Interactive Virtual Environment ) stage

  • Real-time computer vision input system  Pfinder

  • Artistic and technical details ON

    • Dance Space

    • Virtual studio dance stage

    • Networked digital circus

    • Improvisational theater space




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Pfinder

  • Person finder : system for body tracking and interpretation of movement of a single performer

  • Labeling human body : head, torso, legs, hands, and feet


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Dance space (1/4)

  • Different parts of the dancer’s body  different musical instruments

  • Graphical output





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Virtual studio dance stage (1/3)

  • Virtual studio : new forms of TV video productions that combine real foreground images shot in the studio

  • Instead of blue screen  Pfinder




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Networked digital circus

  • Focus on the theme of transformations

    • appearance or disappearance of objects

    • scaling the image large or small

    • Triggering events



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Interactive museum exhibit design

  • Main challenges

    • Give life to the objects on display by telling their story within the context determined by other objects in the exhibit

    • Select the right subset of representative objects among the many belonging to the collections available

  • Two areas of technological intervention

    • Engage the public

    • Enrich its experience during a museum visit







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