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Swimming the Stream

Swimming the Stream. Media that Matters in IL Instruction. Swimming the Stream. SWOSU is a doctoral-granting, four-year institution, with 5500 students. Approximately 1000 first-year students. English Comp II is a required course for first-year students.

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Swimming the Stream

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  1. Swimming the Stream Media that Matters in IL Instruction

  2. Swimming the Stream • SWOSU is a doctoral-granting, four-year institution, with 5500 students. • Approximately 1000 first-year students. • English Comp II is a required course for first-year students. • This is our main opportunity to provide formal instruction: 2-6 classes.

  3. Islands in the Stream DID YOU KNOW…..

  4. Educational Goals:21st Century • Teach Students to be self-directed & understand how to organize more & more of their own learning. • Teach our Students the importance of global communication. • Teach our Students to deal with massive amounts of information.

  5. Islands in the Stream Have we changed our teaching methods to reflect new technology?

  6. New data shows that more than 70 percent of Internet users streamed video online in March this year. Television, movies, music and more — it’s all there in that box, awaiting full integration. Islands in the Stream

  7. Islands in the Stream • Stream has become a virtual deluge. • Will libraries become islands in the stream? • How do we incorporate streaming into instruction?

  8. Islands in the Stream • More media, more pitfalls: Information skills are one thing, container skills another…podcasts, MP3s, eBooks… • Our patrons/students look to us to know about the new formats coming down the pipe. • We can stick our heads in the sand and ignore this media….

  9. Swimming the Stream Or we can use it to motivate students!

  10. Swimming the Stream • The goal in IL instruction is to create content that is Relevant & Engaging. • However, there is always the case of too much of a good thing….. • For example:

  11. Swimming the Stream: Tutorials

  12. Swimming the Stream A few words about Wikipedia EDIT LIVE

  13. Beyond Streaming: Virtual Reality Education Partnership Limited - VEd • VEd is a leading provider of software to the education market.

  14. VR & the Motion Forward • CreativeVR - Picture Gallery, is an interactive fully networkable "knowledge space" that allows users to create multimedia galleries of the pictures, video, sounds and internet links that they use.

  15. VR & the Motion Forward • Creative VR came into being as an alternative to the limitations of Video conferencing. • Pilot projects in schools and museums have led to the development of a generic multi-purpose series of galleries that can be used for many curriculums.

  16. VR & the Motion Forward The software has been used to engage students in Language, History, Geography, Science, Career Training. • Mock oral examinations • Internet treasure hunts • Topic galleries representing differing points of view • Timelines • Virtual field trips • Practice interviews and portals to workplace websites

  17. “The future is here. It's just not evenly distributed yet.” What role does streaming hold for Libraries? What role does VR hold for Library Instruction? What role as Instructors lies ahead? Tour Guide? Savant? Friendly Neighborhood Librarian.

  18. Swimming the Stream: Media that Matters for IL Instruction Fin

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