Microsoft s smartphone and future trends in handheld computing
This presentation is the property of its rightful owner.
Sponsored Links
1 / 21

Microsoft’s Smartphone and Future Trends in Handheld Computing PowerPoint PPT Presentation


  • 136 Views
  • Uploaded on
  • Presentation posted in: General

Microsoft’s Smartphone and Future Trends in Handheld Computing. Sandeep Sibal Technologist <[email protected]>. May 21, 2003 Planet PDA Sheraton Ferncroft Resort Danvers, Massachusetts. Microsoft’s Smartphone Why build a Smartphone? Smartphone as PPC successor Smartphone Platform

Download Presentation

Microsoft’s Smartphone and Future Trends in Handheld Computing

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -

Presentation Transcript


Microsoft s smartphone and future trends in handheld computing

Microsoft’s SmartphoneandFuture Trends in Handheld Computing

Sandeep Sibal

Technologist

<[email protected]>

May 21, 2003Planet PDASheraton Ferncroft ResortDanvers, Massachusetts


Agenda

Microsoft’s Smartphone

Why build a Smartphone?

Smartphone as PPC successor

Smartphone Platform

Smartphone UI

Applications

Using Web Services

Smartphone Deployments

Obstacles to Dominance

Future Handheld Trends

The Magic Wand?

Limitations

User Interfaces

Personalization

New Technologies

Emerging Architectures

New Products and Services

Concluding Thoughts

Agenda

Disclaimer: This presentation does not reflect Microsoft or any other company’s views.


Microsoft s smartphone

Microsoft’sSmartphone


Why build a smartphone

Why build a Smartphone?

  • Maturity in Microsoft’s core desktop market (Windows, Office, ..)

  • Continue Microsoft’s growth onto new mainstream devices:

    • Set-top boxes (Ultimate TV)

    • Internet Access (MSN)

    • PDAs (Win CE)

    • Video game consoles (Xbox)

    • Tablets (Windows for Tablet PC)

    • Mobile phones (over a billion phones with improving data capabilities)

  • Establish “platform leadership” (as on the desktop w/ Wintel)

  • Commoditize the mobile handset – refocus on software

  • Drive revenues across other businesses (.NET Web Services and other server-side software)


Smartphone as pocketpc phone ed successor

Smartphone as PocketPC (phone ed.) successor

  • Consumer focus - not just for mobile professionals

  • Phone first, PDA second

  • Much smaller form factor

  • One-handed navigation with keypad and joystick

  • No touch screen or stylus

  • Lacks Pocket Word/Excel etc.

  • Emphasis on voice and data communication

Available later this year:Smartphone 2003 (powered by WinCE 4.2) has .NET Compact Framework shipping in ROM; Bluetooth; and support for a built-in camera.


Smartphone platform

Smartphone Platform

Many familiar Win32 APIs reused: Winsock, TAPI etc.Desktop and PocketPC apps can run on the Smartphone with modificationsApps written for GSM networks may be re-run on CDMA networks


Smartphone ui

Smartphone UI

  • System Font

    • 11pt bold Nina

  • Title Bar

    • Top 20 pixels

  • Menu Bar

    • Bottom 20 pixels

    • Dynamically changes based on state

  • Soft Key Menu

    • Press to display menu

    • Press to close menu

  • Message Box

    • Information or Confirmation

  • Dialog Box

    • various controls..


Applications

Applications

  • Unified Inbox (email, voicemail, SMS, ..)

  • Contacts (address and phone book)

  • Calendar

  • Tasks

  • Pocket Internet Explorer (HTML, WML, ..)

  • MSN Messenger (Instant Messaging)

  • Windows Media Player

  • ActiveSync

    • USB cable

    • Over The Air

  • Games

    • Solitaire, ..

  • Smartdial (Telephony)

  • Numerous 3rd party applications available


Using web services

Using Web Services

Very similar to building apps on Win32 or WinCE except that .NET (Compact) Framework functionality is missing. Since a SOAP Toolkit is unavailable, the following classes need to be built:

  • SOAP writer for sending SOAP packets

  • SOAP connector using the WinInet API (HTTP)

  • SOAP reader for reading SOAP packets

    Example architecture of a Map Mobile Web services


Smartphone deployments

Smartphone Deployments

Europe Handheld 1Q 2003 Mkt:

PDA (WinCE): 320 K

Smartphone (Win CE): 60 K

“Smartphones” (all**): 860 K

Palm: 285 K

Operators and countries*:

  • Orange (UK, France, ..and other European countries)

  • Smart (Philippines)

  • AT&T (USA) – 2003?

  • T-Mobile (Germany) 2003? shelved for now??

  • Eurotel (Czech Republic) – 2003?

  • CECT (Taiwan) – 2003?

  • O2 (Hong Kong) – 2003?

  • China Unicom (China) – 2004?

Europe Handheld 2003 Mkt Est.

PDAs: 2.8million

Symbian/Smartphone: 3.3 million

*the list of operators is possibly incomplete

**this category includes Symbian handhelds


Some obstacles to the dominance of microsoft s smartphone

Some obstacles to the dominance ofMicrosoft’s Smartphone

Short to mid term:

  • Software bugs

  • Application signing requirement

  • Expensive logo certification

  • Lack of a Bluetooth API

  • Lack of a Camera API

  • .NET CF not available on Smartphone 2002

  • .Net CF apps needsVisual Studio .NET ($$)

  • Battery life

Mid to long term:

  • PC design (personalization,..)

  • From a horizontal to a vertical mkt?

  • Concerted resistance by the growing Symbian camp

  • Operator’s walled garden approach… despite branding.

Widely varying analyst predictions over the next few years:from leadership to annihilation!


Future trends in handheld computing

Future TrendsinHandheld Computing


The magic wand

?

The Magic Wand

Cross-functional value of integrating functionality is significant.Market for PDAs is stagnant, but for telephony-enabled smartphones is rising!


Some fundamental limitations

Some Fundamental Limitations

  • User mobility

    • Importance of non-visual data input and output while moving; e.g., speech interface

    • Occasional loss of wireless connectivity

  • Form factor: Maximum size

    • Hand-held

    • Ease of Portability

  • Form factor: Minimum size

    • Eyesight (screen)Projection screens only if immobile

    • Tactile data inputCanesta-type data input only if immobile

      These fundamental limitations bound what will be possible in the future on handhelds


User interfaces

User Interfaces

  • Ergonomic physical design is critical – not a shrunk computer!

  • Optimized for use (e.g., n-gage)

  • Multiple modes of interaction* – flexible data input and output depending on user situation, task, or connectivity:

    • GUI

    • Speech

    • Gesture

    • Handwriting

    • Gaze?

*See the W3C Multimodal Interaction Working Group for efforts to standardize such interfaces. Also see Kirusa’s website for demonstrations of multimodal interfaces on various handhelds.


Personalization

Personalization

Unlike a computer, you “wear” your handheld all the time. It is a personal statement of who you are. Its look and feel are therefore very critical.

Some aspects are:

  • Faceplates

  • Fashion phones (e.g., Matrix phone)

  • Polyphonic Ring-tones

  • Skins

  • Background images

  • Screen savers

  • Multiple profiles (indoor, outdoor, meeting, ..)

  • Flashing lights

  • Customized Vibrations?


New technologies

New Technologies

Moore’s law and the maturation of existing and future scientific discoveries & inventions will substantially improve the handheld’s capabilities with respect to:

  • CPU & Memory

  • Screen displays (OLED, E-ink microcapsules, ..)

  • Cameras (2Megapixel cameras < $200)

  • Microphones (minimize background noise)

  • Speech recognition and synthesis

  • Gesture and handwriting recognition

  • Location based technologies

  • Sensors (pressure, temperature, chemical, biological,..)

  • Personal (health and fitness)

  • Battery life (also liquid fuel, and nuclear!)

  • Bandwidth (EDGE, EVDO, lower cost Wi-Fi!)

  • Audio/Video and other real-time streaming capabilities (VoIP, HDTV, ..)

  • 2D and 3D rendering (especially for games)

  • Security (biometrics, crypto..)

  • Increased cross-connectivity across various functionalities


Emerging architectures

Coupling of hardware-centric functional modules

Fused into the handheld (e.g., Camera-phones)

Expansion slots (e.g., CF slots)

Personal Area Network (e.g., Bluetooth). See IXI’s PMG.

Promiscuous binding with surrounding capabilities (Project Oxygen)

How will these architectures evolve?

Location of Computation

Embedded (computed locally in the handheld). Can operate in disconnected mode. Limited by CPU, memory, battery power.

Network (computed in network). More compute resources but limited by connectivity, bandwidth & latency.

Distributed. Part-embedded, part-network based. (e.g., Distributed Speech recognition)

How will these architectures evolve?

Emerging Architectures


New products and services

New Products and Services

  • Numerous new products (Nokia, Sony-Ericsson, Samsung, LG, Kyocera, Fujitsu-Siemens, HTC, Compal, Panasonic, Hitachi, NEC, Toshiba, Audiovox, Sendo, Danger, RIM, HP-Compaq, Palm, Handspring, ..) - with a multitude of designs and features.

  • Innumerable companies working on novel applications and services.

  • Difficult to predict new innovations and their success in the marketplace.

  • Sources of innovation:

    • Researchers tinkering with new technologies (e.g., Transistor)

    • User Need (e.g., Tim Berners Lee and the World Wide Web)

    • Repurposing existing technologies (e.g., GPS for LBS)

    • Services arising from new market segments (e.g, oddball digital merchandise: Pokemon characters)

    • Innovations arising from unusual situations (e.g., Rollerboards due to the California drought)

  • Some major near-term emerging services:

    • Location based services (Sprint’s E-911 A-GPS, AT&T Find Friends, Motorola’s ViaMOTO, ..)

    • Rich-media messaging and conferencing (Multimedia messaging, Video clips,..). Bandwidth currently limiting adoption.

  • Enterprise applications such as CRM, SFA and FFA may well drive some of the newer (and often more expensive) services before they are readied for the mass market.


Concluding thoughts

Concluding Thoughts

  • Handhelds are becoming a multi-purpose magic wand.

  • Handheld functionality will continue to improve substantially within the limitations of form factor and mobility

  • User interfaces and personalization are critical for success in the marketplace

  • Handheld computing will benefit substantially from new technologies and Moore’s law.

  • Multiple architectures will compete and co-exist in the coming years.

  • New products and services will arise from unexpected places


Thank you

Thank You

Reminder:

  • Please be sure to complete your session evaluation forms and place them in the box outside the room. We appreciate your feedback.


  • Login