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Creating a thinking culture

Creating a thinking culture. Engaging and challenging our students. Part 2. Framework for Workshop Participation. The Artist Game. What was the most significant learning concept?. What questions do you have about making it happen?. Getting back into it….

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Creating a thinking culture

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  1. Creating a thinking culture Engaging and challenging our students Part 2

  2. Framework for Workshop Participation

  3. The Artist Game

  4. What was the most significant learning concept? What questions do you have about making it happen? Getting back into it…

  5. Applying knowledge through active participation

  6. Applying knowledge through active participation • Find somebody who has, in their bag, an Australian coaster the same as yours.

  7. Applying knowledge through active participation • Find somebody who has, in their bag, an Australian coaster the same as yours. • Work in these groups to complete the first three questions in Practical Work Task Part 2 in your workbook

  8. Applying knowledge through active participation • Find somebody who has, in their bag, an Australian coaster the same as yours. • Work in these groups to complete the first three questions in Practical Work Task Part 2 in your workbook

  9. The Dean says… • Now, in your groups, complete the final three tasks on that page.

  10. Guided Thinking/Learning Practical Work Task 8

  11. Think, Pair Share think pair share

  12. Question of the Day

  13. Three Level Guide Practical Work Task 9 Read the text. Write 2 Here Questions

  14. Three Level Guide Practical Work Task 9 Read the text. Write 2 Hide Questions

  15. Three Level Guide Practical Work Task 9 Read the text. Write 2 Head Questions

  16. share

  17. Interactive Lecture Demonstrations Predict Experience Reflect

  18. Practical Work Task10 Using the graph supplied – estimate the ranking of the top 10 international visitors to Vietnam and the percentage of total tourism Interactive Lecture Demonstrations Predict Experience Reflect

  19. Top 10 International Visitors in Vietnam from 2011 - 2013 Data Source: Ministry of Culture, Sport & Tourism

  20. Role Play and Scenarios

  21. Role Play and Scenarios One Minute Write ActivitiesSkeleton Notes Graphic Organisers

  22. Role Play and Scenarios One Minute Write ActivitiesGraphic Organisers Skeleton Notes Graphic Organisers

  23. Role Play and Scenarios One Minute Write Activities Graphic OrganisersSkeleton Notes

  24. Using resources around you • Newspapers

  25. Using resources around you • Art

  26. Using resources around you • Songs and music

  27. …and • Games, Quizzes &Television Shows • Sell a product • Reverse Miming to television shows • Pictures • Proverbs and Quotations • Group Assignments • Working in themes • So much from the internet

  28. Practical work task 11: Analysis and Evaluation of strategies • Think Pair Share • Question of the Day • Three Level Guide • Interactive Lecture Demonstration • Role Play • One Minute Write • Graphic Organisers • Skeleton Notes • Using resources around you • De Bono’s Thinking Hats

  29. Share PMI with group Share ranking with partner

  30. In groups of three or four come to an agreement about the ranking As a group -, write 5 facts about the strategies As a group -write some conclusions about the strategies

  31. Turning Learning into Action K.W.L.

  32. share

  33. Action Plan

  34. ObjectivesImproveour teaching so that it is relevant and engaging and better develops our students’ intelligence and capacity for creative problem solving. OUTCOMES • Learn new ways to promote learning and excite students. • Add to your toolbox of strategies that develop higher level thinking in your students • Hear about new strategies or be reminded of them, so that help you can ensure your learning sessions are versatile and interactive • Review your learning outcomes to ensure they have sufficient focus on employability skills? • Trial innovative and practical techniques that emphasise the fun in learning • Learn how to ensure your lecture techniques can motivate, lead, inspire and prepare your students for lifelong learning. • Analyse problems and difficulties and figure out solutions

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