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E-MAIL GAME

Generate and share ideas on how to handle any challenge through a 3-round email game. Players vote and predict popular ideas for scoring.

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E-MAIL GAME

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  1. Thiagi Game Letter, October 1999, Volume 2 (7), page 5. E-MAIL GAME

  2. Purpose • Generate and share ideas via e-mail about how to handle any challenge.

  3. Length of Game • Four days • Ideal • Four weeks • Maximum

  4. Participants • Ideal • Ten to thirty participants

  5. Materials • E-mail access • Know how to use e-mail

  6. Overview • Three rounds and a debriefing • All conducted via e-mail

  7. Preparation • Identify players • Write a thought-provoking “how to” question that summarizes the challenge • Prepare a schedule • Templates from the reference source available at: • http://www.thiagi.com/email-101tips.html

  8. Round 1 • Facilitator sends an e-mail with overview of the challenge and game • Announces deadline for action • Each players sends the facilitator an e-mail with 3 ideas for handling the challenge • Facilitator records all ideas • Generates list of top 10 to 15 ideas

  9. Round 2 • Facilitator post the lists of ideas via e-mail • Players vote on the 3 most appealing ideas in rank order • Facilitator tabulates the votes and ranks the ideas by popularity • 3 points for top idea, 2 points for second and 1 point for the third idea • Tabulate the ideas by popularity and rank order

  10. Round 3 • Players asked to predict which 3 ideas received the highest votes • Include a copy of the list of ideas • Facilitator scores each prediction on the basis of actual number of votes the 3 ideas received

  11. Scoring • Scoring the person’s choices: • For the person’s 1st choice, multiple the number of votes that the idea received by 3 and give that number of points to the person. • 2nd choice multiple by 2 • 3nd choice multiple by 1 • Add the 3 numbers together for each person’s score

  12. Announcing the Winner • Send an e-mail announcing the results and include: • List showing order of popularity (Round 2) • List showing predicted results (Round 3) with actual results (Round 2) • Player with the highest total score wins the game

  13. Debriefing • Facilitator reflects on the merit and implementation of the top ideas • List of open-ended questions • Encourage reasons behind selections

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