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e – SIMTRA If it is the future of learning, then I want to be there !

e – SIMTRA If it is the future of learning, then I want to be there !. But I will start with a HISTORY… . Iglika Angelova Head of educational programmes Sirma Media –Sofia, Bulgaria. The four /4/ traditional/ Simulation Genres. Interactive spreadsheets.

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e – SIMTRA If it is the future of learning, then I want to be there !

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  1. e – SIMTRAIf it is the future of learning, then I want to be there! But I will start with a HISTORY…  Iglika Angelova Head of educational programmes Sirma Media –Sofia, Bulgaria

  2. The four /4/ traditional/ Simulation Genres. Interactive spreadsheets Virtual Labs/Virtual Products Branching story Game-based Models Where are we now..?

  3. InteractiveSpread sheets • Interactive Spread sheets • focus on abstract issues, • chain management, • product lifecycle. • Often done in a multi-player or team based environment. • Spreadsheets are appropriate for training the high-potential supervisors. • The cornerstones of multi-day programs to align a fractured departments by building shared knowledge and understanding.

  4. Game – based models • Game- based models. • Students engage familiar with important pieces of linear task-based content. • More diagnostic than instructional, • game elements, introduce the possible way to effective education.

  5. Virtual Labs / Virtual Products Virtual Labs/Virtual Products – focus on equipment. • With Virtual products • students act with visual, selectively accurate representations of actual products without physical restrictions of the reality. • The interface aligns with the real function of the object. • /Clicking the graphical ON switch results in the lights turning on/. • Virtual Labs – they focus on • the situation where the product is being used. • Perfect for a range of tasks, from giving a potential customer a feel of product, to a lab to an all-out.

  6. Branchingstory • Branching story - • student make multiple choice decisions in a given situation /What to say…to another person..?/ • yes/no – good for entry level, • the position should be trained / good for high-turnover position/

  7. Models of Architecture Considerations A place to practice Learning management System Where should we go..?

  8. Educational Simulations Happen at the convergence of three elements !! Educational Simulation

  9. Simulation elements present the objects, situation and the rules. Experience Elements Content Types Discover/ Practice Systems Simulation Discover/practice Cyclical Discover/ Practice Linear What we should use to go there..?

  10. Game elements Impact on Content Types Experience Elements Content Types Systems Simulation Test /Soften Cyclical Game Test /Soften Test Linear

  11. Pedagogical elements impact on Content Types. Content Types Experience Elements Simulation System Game Present,Anotate,Support Cyclical Present /Support Pedagogy Linear Present

  12. Building the right Simulation How we could use the experience and the knowledge of elements..? What is a good result..? How we should get there..? Controlling people with BRANCHING STORY Introduction to Systems thinking: INTERACTIVE SREADSHEETS as Simulations Making the Boring Fun: GAME - BASED MODELS Getting a good feel of things: VIRTUAL PRODUCTS AND VIRTUAL LABS

  13. Ideas in e- SIMTRA/mine and others/ What we should develop ? Examples Rules Philosophies

  14. The results… A more complete perspective for learning and teaching Recognizing New types of Scalable Content: Systems, Linear, and Cyclical The three Essential elements to Successful Educational Experience: Simulations, Games, and Pedagogy Learning from Live Role Plays Role Play Redux: The Revolutionary Role of New Technology

  15. And we everybody know …. The people behavior is not the easiest thing to simulate!

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