Fgtis 2013 panel between young researchers and invited speakers 17h 18h
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FGTIS 2013 panel between young researchers and invited speakers 17h-18h. Catherine Letondal. suggested topics. design representations redesigning « a better world » categorization & frameworks. design. what are the main and important problems of TUI?

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FGTIS 2013 panel between young researchers and invited speakers 17h-18h

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Fgtis 2013 panel between young researchers and invited speakers 17h 18h

FGTIS 2013panel between young researchers and invited speakers17h-18h

Catherine Letondal


Suggested topics

suggested topics

  • design

  • representations

  • redesigning « a better world »

  • categorization & frameworks


Design

design

  • what are the main and important problems of TUI?

  • learning by doing – design thinking in tangible interaction

  • limits of tokens and constraints

  • how to design affordances

  • reuse? each TUI example is a unique design – can we share some conventions on interactions (cf tap/pinch/rotate in multi-touch surfaces)

  • digital fabrication (laser cutter, 3D printer), industrial products (cost, quality)


Representation

representation

  • what are the operations / data representations that are especially suited for tangible representation

  • symbolic / physical representation of information: differences, implications, possibilities to integrate them


Redesigning a better world

redesigning «a better world»

  • tangible interaction: a perspective to tranform activities (our ways to « understand »)

  • TI is about modeling/designing/understanding activities, not objects?

  • intuitive interaction, creativity

  • how to balance digital freedom with tangible affordances? (advantages / disadvantages)

  • stop copying non-digital tools and start building rebuilding or even inventing new contexts and use scenarios

  • role of digitality in TI

  • TUI for expert users? only ReacTable?

  • in what areas TUIs can have a meaningful impact?

  • how do we get beyond toy systems which are used for < 4 hours?


Categorization frameworks

categorization & frameworks

  • tangible interaction common links with:

    • virtual reality (immersion/presence)

    • augmented reality (sensing, cognition, interaction)

  • difference / similarities between: AR / VR / TUI / Ubicomp / NUI / RBI / embodied / embedded / surface / ambient / mixed reality ...

  • technologies shared or not by ubiquitous computing, AR, TUI, VR


Categorization frameworks1

categorization & frameworks

  • framework purposes?

    • design

    • understanding (« emerging frameworks »), looking for the proper concepts or categories

      • framework of X ?

        • what is X?

        • ... somewhat circular?

    • sorting out & explain/discuss your work in a scientific paper


Categorization frameworks2

categorization & frameworks

  • what duality should we prefer? a lot of candidates...

    • virtual / physical

    • digital / physical

    • non-graspable / graspable (Fitzmaurice)

    • intangible / tangible cf MCPRit (Ullmer&Ishii)

    • behind the computer screen / out of the computer screen

    • non-real / real (Jacob)

    • non-physical / physical

    • abstract / concrete

    • digital / non-digital

    • ... / ...


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