Thursday 3 rd February 2011 Action Adventure Film Session 1 Learning Objectives: . To understand the conventions of action adventure films To understand the conventions of the sub-genres of action adventure films To understand why genre is a useful concept
Thursday 3rd February 2011Action Adventure Film Session 1Learning Objectives:
To understand the conventions of action adventure films
To understand the conventions of the sub-genres of action adventure films
To understand why genre is a useful concept
To understand the appeal of action adventure films to audiences
1.Complete Todorov grid
2.Print PPT from website and stick in book
- iconography (ie the main signs and symbols that you see/hear)
- structure (the way a text is put together and the shape it takes)
- theme (the issues and ideas it deals with)
e.g. it is an accepted convention in science fiction that spaceships make noises, which helps create excitement in battle scenes, but it is a scientific fact that no sound travels through the vacuum that is space.
Theorists Blumler & Katz (1974) came up with 4 main uses we have for consuming the media:
Narratives of Action Adventure films are boring as they are formulaic.
Representations in Action Adventure films are sexist.
Action Adventure films typify ‘mass-produced’ entertainment and have no lasting value or worth.
Action Adventure films are too often simply part of an industry franchise; an attempt to promote video games and other merchandise.
Action Adventure films are simply dumb films for dumb people.