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Thursday 3 rd February 2011 Action Adventure Film Session 1 Learning Objectives: PowerPoint PPT Presentation


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Thursday 3 rd February 2011 Action Adventure Film Session 1 Learning Objectives: . To understand the conventions of action adventure films To understand the conventions of the sub-genres of action adventure films To understand why genre is a useful concept

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Thursday 3rd February 2011Action Adventure Film Session 1Learning Objectives:

To understand the conventions of action adventure films

To understand the conventions of the sub-genres of action adventure films

To understand why genre is a useful concept

To understand the appeal of action adventure films to audiences


Homework

9th Feb

Media:

1.Complete Todorov grid

2.Print PPT from website and stick in book


The Exam

  • Monday 13th June 2011

  • 1 ½ hours

  • 4 unseen tasks to be responded to in role

  • Pre-release brief issued on Monday 16th May

  • Brief provides a contextualised scenario (this is NOT the same as previous years where the actual questions were made available)

  • Only 1 tier – no higher/ foundation split


Card sort

  • Sort the film titles that you have been given into groups – it is up to you how you group them

  • Why have you grouped them in this way?


Possible sub-genres

  • Western

  • Fantasy

  • Quest

  • Thriller/suspense

  • Historical

  • Martial Arts

  • Swashbuckler


Sub-Genre Conventions

  • For each sub-genre, brainstorm conventions.

  • Use film titles from card sort and others you know of to help you

    Consider:

  • plot/sub-plots

  • characters/relationships

  • location/s

  • stunts/special effects

  • music/sound

  • cinematography/editing

  • appeal to audience


Genre Conventions

  • What do these films have in common?

  • So what are the conventions of Action Adventure?


Conventions of Action Adventure Films include:

  • theme of good vs evil

  • fast pace

  • Strong male hero (protagonist)

  • Bombshell love interest

  • Guns/explosions

  • Fights: punch ups, martial arts, shoot outs

  • Heroic acts, stunts

  • Chases: car chases, helicopter chases, plane chases, foot chases, boat chases, etc.

  • Evil character (the antagonist) determined to destroy the world/kill the hero/steal massive amounts of money

  • Comedy moments

  • The film is plot driven

  • The hero reflects and upholds the current morals of society

  • A vibrant title that evokes the action, adventure, and premise of the story is a key component to the genre.

  • The villain has a masterful Plan: the villain’s plan provides the catalyst for the hero’s adventure. The villain’s plan sets up the hero’s goal (which is to stop the villain’s plan.)

  • The villain is more powerful than the hero

  • Snappy dialogue: especially in stories where the hero has a buddy or ally or mentor to spar with.


Concept of genre

  • What is genre?

  • a way of categorising a text through style and form

  • How do we decide which genre/s a text belongs to?

  • through the identification of key elements which occur in that text and in others of the same genre

  • these elements may be referred to as paradigms, and range from costume to music to plot points to font (depending on the medium).

  • These paradigms may be grouped into those relating to

    - iconography (ie the main signs and symbols that you see/hear)

    - structure (the way a text is put together and the shape it takes)

    - theme (the issues and ideas it deals with)


Why is genre an important concept?

  • for audiences

  • for producers


Why is genre an important concept?Audiences:

  • select texts on basis of genre, often because texts are arranged at retail outlets by genre (just pop along to HMV). Also, certain genres are considered appropriate to certain ages/genders in society, and choices are made accordingly e.g. teen movies, 'chick flicks’

  • have systems of expectations about the content and style of a text, according to its genre. This enables the audience to take particular pleasures in the text, those of repetition, and of predicted resolution. Pleasure may also be drawn from differences.

  • identify with repeated elements in generic texts and may shape their own identity in response (eg fans of a particular genre of music dress in a specific way - metalheads in their band t-shirts, for instance)


Why is genre an important concept? Producers

  • market texts according to genre because a niche audience has already been identified as taking pleasure in that type of text

  • standardise production practices according to genre conventions, thus cutting costs

  • subscribe to established conventions of versimilitude, thus reinforcing genre conventions, but also allowing creativity within a given format

    e.g. it is an accepted convention in science fiction that spaceships make noises, which helps create excitement in battle scenes, but it is a scientific fact that no sound travels through the vacuum that is space.


Write a narrative profile for conventional target audience of action adventure films

  • name

  • age

  • occupation

  • hobbies/interest

  • other media texts consumed e.g. music/TV/internet

  • how often and in what format they watch action adventure films


What is the appeal of action adventure films for this audience?

  • Remember Uses and Gratifications Theory?

  • As we revise this, make a note of which could be reasons that the target audience watch Action Adventure films.


Uses & Gratifications

Theorists Blumler & Katz (1974) came up with 4 main uses we have for consuming the media:

  • Diversion

  • Personal relationships

  • Personal identity

  • Surveillance


U & G- Diversion

  • Escaping from problems

  • Relaxing

  • Filling time

  • Emotional release


U & G- Personal Relationships

  • Social empathy

  • Finding a basis for conversation

  • Helping us to connect with family, friends and society


U & G – Personal Identity

  • Finding reinforcement for personal values

  • Finding models of behaviour

  • Gaining an insight into yourself


U & G- Surveillance

  • Finding out about events in society and the world

  • Seeking advice on matters of opinion and decision choices

  • Satisfying curiosity and general interest

  • Education


Do you agree?

  • Read the following statements

  • Place yourself on the value line, depending to what extent you agree or disagree with the statement

  • Be ready to justify for position


Narratives of Action Adventure films are boring as they are formulaic.


Representations in Action Adventure films are sexist.


Action Adventure films typify ‘mass-produced’ entertainment and have no lasting value or worth.


Action Adventure films are too often simply part of an industry franchise; an attempt to promote video games and other merchandise.


Action Adventure films are simply dumb films for dumb people.


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