Quality Counts: Developing a Game for Information Literacy Instruction. Maura A. Smale Assistant Professor, Information Literacy Librarian NYC College of Technology, CUNY New England Library Instruction Group Annual Program June 4, 2010. Games: the original educational technology.
Quality Counts:Developing a Game for Information Literacy Instruction
Maura A. Smale
Assistant Professor, Information Literacy Librarian
NYC College of Technology, CUNY
New England Library Instruction Group Annual Program
June 4, 2010
The CUNY Games Network connects educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. Our long-term goals are to facilitate the pedagogical uses of both digital and non-digital games in order to improve student success, and encourage further research and scholarship in the developing field of games-based learning.
The information literate student evaluates information and its sources critically and incorporates selected information into his or her knowledge base and value system.
After playing the Quality Counts game, students will:
Understand the importance of critically evaluating information used in their coursework.
Identify appropriate criteria for evaluating information sources such as accuracy, expertise, currency, objectivity, and relevance.
Evaluate information sources using appropriate criteria.
Recognize that reference librarians can provide assistance with evaluating information and other research questions.
Whiteboard and markers
Computer classroom with internet access
Small candies, stickers or other prizes
Introduction: 15 minutes
present rules, select criteria
Student research: 15 minutes
Report back: 40 minutes
Wrap-up: 5 minutes
Research Topic: Location-aware devices
• A survey on sensor localization by Wang, Jing; Ghosh, R.; Das, Sajal. Journal of Control Theory and Applications, February 2010, Vol. 8 Issue: Number 1 p2-11 (via EBSCO)
Research Topic: Brooklyn History
• A History of the City of Brooklyn, c. 1867 (via Google Books)
• CUNY+ library catalog
n = 25
Do you feel that you gained in skill in evaluating websites and other internet information sources after playing the game in class? Why or why not?
n = 25
Which do you prefer: to learn about course material in a traditional lesson in which the instructor demonstrates and explains to the class, or to learn the material by playing a game like this one? Why?
n = 25
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