Flexible working, flexible learning: What might this mean for HE in the 21 st century?. Dr Alison Le Cornu, FHEA, FSEDA. Flexible Learning Summit, Cardiff. 27 and 28 June 2013. Definition.
We’ll show you the many ways in which the living room is no longer the center of the PlayStation ecosystem, the gamer is.
Andrew House, CEO Sony Playstation, Feb 2013
Innovative employers are increasingly moving away from simply flexing time to re-designing work around business objectives as part of a new dialogue with employees. New and exciting models of work are appearing for different types of businesses in different sectors.
Equal Opportunities Commission report, Working Outside the Box: Changing work to meet the future, 2007, p4)
Both parties (employers and employees) are empowered to develop an organisational model which ultimately enhances productivity as well as the well-being of employees.
1 Confederation of British Industry
For many employees today, working does not necessitate physical presence at work. Employees working in this environment have greater freedom, choice and skills than previous generations.
CBI, Thinking Positive, 2011: 6-7.
Choice, power and active participation
(McMahon and O’Neill, 2005: 29)
“We’ll show you how we’re making access to our content and experiences, social interaction and courses vastly more simplified and streamlined. And we’ll show you the many ways in which the university is no longer the center of the HE ecosystem, the learner is.”
With the learner as the focal point for our efforts, we’ve created a platform attuned to people’s changing behaviors and evolving sense of curiosity and need to gain new skills. Ease of access regardless of location or device has been an absolute priority. With mobility and the ability to share content and experiences becoming an increasingly important part of the learning experience connectivity between devices and the ease with which they connect has been essential to meeting the demands of today’s casual or core learner. Our vision for the future is learner-centric, developer-inspired and characterised by an unwavering commitment to phenomenal learning experiences. These experiences can happen on a console or a handheld device, and we’re meeting the demand for mobility with …