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Flying and Judging F3A. SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE P-07. 1. P-07.01: Take-off sequence (Award only 0 or 10 points). Upright flight. 270 0 TURN. 520m. Reversal of pilot’s choice. 150m. 90 0 TURN. 300m. 120 0.

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Presentation Transcript
slide1

Flying and Judging F3A

SCHEMATIC MANOEUVRE ILLUSTRATIONS

SCHEDULE P-07

1

slide2

P-07.01: Take-off sequence

(Award only 0 or 10 points)

Upright flight

2700

TURN

520m

Reversal of

pilot’s choice

150m

900 TURN

300m

1200

ZERO LINE - Any flying behind zero line scores zero points.

If 270o turn and reversal is flown FAR outside of 60o right and left markers, score zero.

Either TEN or ZERO for take-off sequence.

Second attempt at take-off scores zero.

slide3

P-07.02: Half clover, with 2/4- pt. roll up and half roll down

All radii are equal.

2/4-pt. Roll on middle of the vertical line

2/4 pt. roll

5

slide4

P-07.02: Half clover, with 2/4- pt. roll up and half roll down

Half roll on middle of the vertical line

1/2- roll

Upline and downline must coincide.

slide5

P-075.03: Half square loop on corner, with half rolls, exit inverted

Half rolls on middle of the lines

1/2-roll

90°

All radii are equal..

1/2-roll

7

slide6

P-07.04: Reverse Cuban eight from top, 2/4-pt roll and 4/8-pt. rolls on downlines, exit inverted

2/4-pt. roll

4/8-pt. rolls

All radii are equal.Rolls on middle of the lines.

slide7

P-07.05: Half reverse Cuban eigt from top, with 2/2-pt. roll

2/2 pt.-roll

All radii are equal.

2/2-pt. roll on middle of the line.

slide8

P-07.06: 45 degrees down with 1-1/2 positive snap roll, exit inverted 

1- 1/2 positive snap roll on middle of the line.

All radii are equal.

slide9

P-07.07: Push-push-push humpty bump with half roll or 1/4 roll options, exit inverted

Half roll on middle of the line.

1/2 roll

All radii are equal.

slide10

P-07.07: Push-push-push humpty bump with half roll or 1/4 roll options, exit inverted

Option

1/4 rolls on middle of the lines.

1/4 roll

1/4 roll

All radii are equal.

slide11

P-07.08: Eight-point roll from inverted, exit inverted

Roll rates must be same on all points.

Duration of points must be same.

slide12

P-07.09: Stall Turn, half roll up, 2/2-pt. Roll down

Half roll on middle of the line.

½ roll

slide13

P-07.09: Stall Turn, half roll up, 2/2-pt. Roll down

2/2 pt. Roll on middle of the line.

2/2 pt. roll

slide14

P-07.10: Loop with integrated 4-point roll on top

The 4-point roll must be integrated with the loop.

90°

slide15

P-07.11: Immelmann turn

½ roll

Half roll must be immediately after the half loop.

slide16

P-07.12: Square loop on corner from top, with half rolls

All radii are equal.

Half rolls on middle of the lines.

slide17

P-07.13: Figure 6 with half roll

All radii are equal.

Half roll on the middle of the line.

slide18

P-07.14: Hourglass, mid entry, with 2/4-pt. roll down , exit inverted

2/4-pt.roll on middle of the line.

45°

2/4-pt. roll

exit inverted

All radii are equal.

slide20

P-07.16: Reverse knife-edge, exit inverted

The knife-edge segments are of equal length and duration, and must be long enough to demonstrate controlled, sustained knife-edge fligt.

1/4 roll

1/2 roll

1/4 roll

slide21

P-07.17: Half square outside loop, 2/4-pt. Roll up, exit inverted

2/4-pt. roll on middle of the line.

2/4-pt. roll

All radii are equal..

slide22

P-07.18: 2-1/2 turns inverted spin

Snap entry, zero points

Forced entry, downgrade.

slide23

P-07.19: Half horizontal hourglass, half roll, and two half rolls opposite in uplines

All radii are equal.

two half rolls opposite

Rolls on middle of the lines.

1/2 roll

slide24

P-07.20: Horizontal eight from top, with integrated half rolls

The two outside loops are round.

1/2 roll

1/2 roll

The half rolls are integrated with portions of the loop.

slide25

P-07.21: Half outside loop with full roll, exit inverted

The full roll must be immediately after the half outside loop.

full roll

exit inverted

slide26

P-07.22: Six-sided loop, with 2/4-pt. roll on top

2/4-pt. roll

All radii are equal.

60°

slide27

P-07.23 - Landing sequence

(Award only 0 or 10 points)

Upright flight

1800 TURN

1800

Kurve

1800

TURN

150m

300m

1200

  • If 180o turns are flown FAR outside of 60o right and left markers, score zero.
  • ZERO LINE - Any flying behind zero line scores zero points.
  • Turns must be either level or descending.
  • Either TEN or ZERO for landing sequence.
  • No hot-dogging!

Peter Uhlig, im Januar 2005

slide28

Thank you!

Have a good job!

Gui Manesse May 2005

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