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MEGaVis: Perceptual Decisions in the Face of Explicit Costs and Benefits

MEGaVis: Perceptual Decisions in the Face of Explicit Costs and Benefits. Ross Goutcher Pascal Mamassian. Michael S. Landy Julia Trommersh ä user Laurence T. Maloney. Statistical/Optimal Models in Vision & Action. Sequential Ideal Observer Analysis Statistical Models of Cue Combination

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MEGaVis: Perceptual Decisions in the Face of Explicit Costs and Benefits

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  1. MEGaVis: Perceptual Decisions in the Face of Explicit Costs and Benefits Ross Goutcher Pascal Mamassian Michael S. Landy Julia Trommershäuser Laurence T. Maloney

  2. Statistical/Optimal Modelsin Vision & Action • Sequential Ideal Observer Analysis • Statistical Models of Cue Combination • Statistical Models of Movement Planning and Control • Minimum variance movement planning/control • MEGaMove – Maximum Expected Gain model for Movement planning

  3. Statistical/Optimal Modelsin Vision & Action • MEGaMove – Maximum Expected Gain model for Movement planning • A choice of movement plan fixes the probabilities pi of each possible outcome i with gain Gi • The resulting expected gain EG=p1G1+p2G2+… • A movement plan is chosen to maximize EG • Uncertainty of outcome is due to both perceptual and motor variability • Subjects are typically optimal for pointing tasks

  4. Statistical/Optimal Modelsin Vision & Action • MEGaMove – Maximum Expected Gain model for Movement planning • MEGaVis – Maximum Expected Gain model for Visual estimation • Task: Orientation estimation, method of adjustment • Do subjects remain optimal when motor variability is minimized? • Do subjects remain optimal when visual reliability is manipulated?

  5. Task – Orientation Estimation

  6. Task – Orientation Estimation

  7. Task – Orientation Estimation Payoff (100 points) Penalty (0, -100 or -500 points, in separate blocks)

  8. Task – Orientation Estimation Payoff (100 points) Penalty (0, -100 or -500 points, in separate blocks)

  9. Task – Orientation Estimation

  10. Task – Orientation Estimation

  11. Task – Orientation Estimation

  12. Task – Orientation Estimation

  13. Task – Orientation Estimation

  14. Task – Orientation Estimation

  15. Task – Orientation Estimation

  16. Task – Orientation Estimation

  17. Task – Orientation Estimation Done!

  18. Task – Orientation Estimation

  19. Task – Orientation Estimation

  20. Task – Orientation Estimation 100

  21. Task – Orientation Estimation -400

  22. Task – Orientation Estimation -500

  23. Task – Orientation Estimation • Align the white arcs with the remembered mean orientation to earn points • Avoid alignment with the black arcs to avoid the penalty • Feedback provided as to whether the payoff, penalty, both or neither were awarded

  24. Task – Orientation Estimation • Three levels of orientation variability • Von Mises κ values of 500, 50 and 5 • Corresponding standard deviations of 2.6, 8 and 27 deg • Two spatial configurations of white target arc and black penalty arc (abutting or half overlapped) • Three penalty levels: 0, 100 and 500 points • One payoff level: 100 points

  25. Stimulus – Orientation Variability κ = 500, σ = 2.6 deg

  26. Stimulus – Orientation Variability κ = 50, σ = 8 deg

  27. Stimulus – Orientation Variability κ = 5, σ = 27 deg

  28. Payoff/Penalty Configurations

  29. Payoff/Penalty Configurations

  30. Payoff/Penalty Configurations

  31. Payoff/Penalty Configurations

  32. Where should you “aim”?Penalty = 0 case Payoff (100 points) Penalty (0 points)

  33. Where should you “aim”?Penalty = -100 case Payoff (100 points) Penalty (-100 points)

  34. Where should you “aim”?Penalty = -500 case Payoff (100 points) Penalty (-500 points)

  35. Where should you “aim”?Penalty = -500, overlapped penalty case Payoff (100 points) Penalty (-500 points)

  36. Where should you “aim”?Penalty = -500, overlapped penalty,high image noise case Payoff (100 points) Penalty (-500 points)

  37. Experiment 1 – Variability

  38. Experiment 1 – Setting Shifts (HB)

  39. Experiment 1 – Score (HB)

  40. Experiment 1 – Setting Shifts (MSL)

  41. Experiment 1 – Score (MSL)

  42. Experiment 1 – Setting Shifts(3 more subjects)

  43. Experiment 1 – Score(3 more subjects)

  44. Experiment 1 - Efficiency

  45. Intermediate Conclusions • Subjects are by and large near-optimal in this task • That means they take into account their own variability in each condition as well as the penalty level and payoff/penalty configuration • Can they respond to changing variability on a trial-by-trial basis? • → Re-run using a mixed-list design (all noise levels mixed together in a block; only penalty level is blocked)

  46. Experiment 2 – Setting Shifts (HB)

  47. Experiment 2 – Score (HB)

  48. Experiment 2 – Setting Shifts (MSL)

  49. Experiment 2 – Score (MSL)

  50. Experiment 2 – Setting Shifts(2 more subjects)

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