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Natasha Vita-More, DC The Planetary Collegium, CAiiA University of Plymouth, UK

BIOLOGICAL DESIGN how biotechnology, generative media, and other currents are changing creative inquiry in the arts & sciences. Natasha Vita-More, DC The Planetary Collegium, CAiiA University of Plymouth, UK. Third SENS Conference Cambridge 2007.

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Natasha Vita-More, DC The Planetary Collegium, CAiiA University of Plymouth, UK

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  1. BIOLOGICAL DESIGNhow biotechnology, generative media, and other currents are changing creative inquiry in the arts & sciences Natasha Vita-More, DC The Planetary Collegium, CAiiAUniversity of Plymouth, UK Third SENS Conference Cambridge 2007

  2. BIOLOGICAL DESIGNhow biotechnology, generative media, and other currents are changing creative inquiry in the arts & sciences What is it? A creative, innovative means by which to …

  3. BIOLOGICAL DESIGNhow biotechnology, generative media, and other currents are changing creative inquiry in the arts & sciences influence people, who influence culture, which influences society, which influences the world

  4. BIOLOGICAL DESIGN What is the Concept? Media arts and design are crucial for building social understanding and open-mindedness toward anti-aging and extreme superlongevity. How? Through generative, immersive and interactive practices. What does this have to do with SENS? What is the connection? Media art and design, by their very nature, are already anti-aging constituents. Why? Media art and design cause an emotional reaction in people followed by inquisitive inquiry and analysis of the experience. What are the currents? Past Decades of work in cybernetics to free mind of material constraints. Next Step? Work in biotech/immersive/design media in exploring freeing the body from time constraints.

  5. BIOLOGICAL DESIGN What is the issue? The experiences must be an authentic approach to drawing out emotionsand influencing attitudes re biotechnology, human nature, and the future. Why? Openness is the best policy and knowledge is power. Why are media designers crucial to anti-aging? Because of their capacity to move people emotionally and often change they way people think about the world around them. How? By designing and implementing generative, immersive, interactive experiences.

  6. BIOLOGICAL DESIGN Media Arts and Design What is it? That area of human physical and mental experiences which influence environments to suit individual and shared well-being. What are its media? generative, immersive, interactive media

  7. Tronic Studio LLC, Jesse Seppi, Vivian Rosenthalwww.tronicstudio.com Strength lies in ability to apply a conceptual process to creativity.

  8. Tronic Studio LLC, Jesse Seppi, Vivian Rosenthal www.tronicstudio.com "Building Dreams "— generative experience

  9. Experience to remember. Ellen Sandor 2001 "Telomeres Project on Imminent Immortality"— interactive experience

  10. Alvaro Cassinelli Ishikawa-Namiki-Komuro Lab - The University of Tokyo www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/ "Khronos Projector"— immersive experience

  11. Alvaro Cassinelli Ishikawa-Namiki-Komuro Lab - The University of Tokyo www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/ Visual manipulation of time gives us a first-hand experience of what it looks and feels like to reverse aging.

  12. Experience Design Group at Konstfack To design time as immersive experience is to envision, entertain, and forecast events. It is to influence meaning and modify human behavior.

  13. Genetic Engineering Cloning Hybridization Selective Breeding Transgenesis and other fields and methods BIOART What are its biomedia? Bio-robotics Cell and Tissue Cultures Synthesis of artificially produced DNA Neurophysiology Bioinformatics Automorph Homo-grafs Xenotransplants Transgenic VivoArt Revivification Biotechnological / medical self-experimentation Mendalian cross-breeding

  14. BIOART Marta de Manderez Although these patterns are determined by direct human intervention, they are made exclusively of normal live cells. As genes from the germ line are left untouched, the new patterns are not transmitted to the offspring. Therefore, this form of art literally lives and dies. It is simultaneously art and life. "Nature?" 2000

  15. BIOART Eduardo Kac "MOVE 36" cogito ergo sum CAAT = 01000011 = cCATT = 01001111 = oCACT = 01000111 = gCAGC = 01001001 = iCCCA = 01010100 = tCATT = 01001111 = oCACC = 01000101 = eCCAG = 01010010 = rCACT = 01000111 = gCATT = 01001111 = oCCAT = 01010011 = sCCCC = 01010101 = uCATC = 01001101 = m “Move 36” concerns a plant whose genome incorporates a new gene that Kac created. The gene uses ASCII (the universal computer code for representing binary numbers as Roman characters, on- and off-line) to translate Descartes's statement: "Cogito ergo sum" (I think therefore I am) into the four bases of genetics. “Move 36” was inspired the Kasparov/IBM Deep Blue computer chess match in 1997. In “Move 36” The plant grows from an earth-and-sand chessboard where chess computer Deep Blue made its subtle, conceptual yet crucial move.The plant’s leaves leaves curl due to the introduced genetic modification.

  16. BIOART "davidkremers" “We are the first generation of artists to face the problem not of mortality, but of immortality. “The work, while stable, is neither ‘dead’ nor ‘finished.’ It exists in a state of suspended animation, and at any time the resin might be removed, the plate scraped, fed, and placed in an incubation room to grow to a new stage of development.” “Paraxial Mesoderm7”1999-2000 Microbes genetically modified to produce enzymes.

  17. CONCEPTUAL / THEORY Natasha Vita-More “Posthuman”

  18. BIOLOGICAL DESIGN But not all media art and design are used as reliable sources and credible information to influence people. Some are used to scare society by exaggerating information for effect, creating a heightened emotional response.

  19. critical art ensemble Media art and design being used to discredit lifeextension technologies.

  20. BIOLOGICAL DESIGN Identified Problems Changing misconceptionsconcerning social attitudes Changing emotionalresistance to anti-aging Changing negative prejudiceagainst anti-aging advocates Changing missing critical pedagogy Changing the divide between knowledge and nescience Changing myths about aging

  21. BIOLOGICAL DESIGN Investigated “Creative innovators, especially trans-biological artists and designers, might encourage people to think about what to do when their life spans are increased and eventually immortal.” Hans Moravec

  22. BIOLOGICAL DESIGN Media arts and design are crucial for building social understanding and open-mindedness toward anti-aging and extreme superlongevity.

  23. BIOLOGICAL DESIGN Their relationship with society is built on articulated human experiences, struggles, and aspirations. This relationship acts as a guide in establishing a language—narrative and symbolic—for how people look at and react to innovative ideas and to their ways of own life and their environment.

  24. BIOLOGICAL DESIGN SENSStrategies for Engineered Negligible Senescence Thank you. Third SENS Conference Cambridge 2007 Natasha Vita-More, DC The Planetary Collegium,CAiiAUniversity of Plymouth, UK

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