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Synthetic Artificial Mind 5000 Level 2 of 4

Synthetic Artificial Mind 5000 Level 2 of 4. Pajman Sarafzadeh August 7, 2012 Team Lasersharks. Features. Second Level in game project Straight forward, run and gun action Escalating Pace to Combat Boss Battle finale S.A.M 5000 Story development implemented

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Synthetic Artificial Mind 5000 Level 2 of 4

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  1. Synthetic Artificial Mind 5000 Level 2 of 4 Pajman Sarafzadeh August 7, 2012 Team Lasersharks

  2. Features • Second Level in game project • Straight forward, run and gun action • Escalating Pace to Combat • Boss Battle finale • S.A.M 5000 Story development implemented • Hula Girl, special pick up, maintain across the game • Updating real time mission goals and objectives

  3. Dependencies • Inherited from First Level • Pistol, • SMG and • Crowbar from previous level • Encouraged • Player Blood Lust Level Specific • Introduce new weapon, 357 Magnum revolver. • Introduce new explosive, SMG Grenade. • Mini Boss at ¾ point and Boss at level end.

  4. Inspiration Moscow Metro and Washington Metro for underground corridor Alien Film for art design and conceptual layout

  5. Timeline • 1 Level begins when player climbs up from previous level • 2 Player crawls through vents to gain access to level proper • 3 Phys Canon Easter egg, puzzle and combat • 4 Player must clear the living quarters section. • 5 Player fights through the underground tunnel • 6 Boss Battle 6 1 2 3 4 5

  6. Enemies The Infected Enemy Soldier Enemy Security Guard Boss Mini Boss

  7. Start Vents Phys Cannon Science Libs 4A) Mini Boss 5) The Underground 6) Boss finale Overview Map 1 2 3 4 6 4a 5

  8. A – Player enters level B – Traverse Vents C – Combat Guards D – make a failed attempt to get Phys Cannon E – Move crates F – Traverse Vents First Section Enemy Security Guard a Head Crab Phys Cannon Vents b Crates Collapsible Roof d e c f

  9. Second Section Soldier B 357 Pick Up A – Player enters from vent B – Enemy Spawn Points, 1 at a time, until player enters room and clears it, (trigger) C – Locked door only opens if all three rooms were cleared D – Exit Map Lower level c a d Higher Level

  10. Third Section Mini Boss Entry from previous map Boss enters from Bottom floor Exit from level

  11. Fourth Section Soldiers Very long Tunnel with open stretches and cover areas, some Infected are inhabiting the tunnel Soldiers will spawn on triggers and charge towards players, creating manageable waves of attackers Boss is in elevated area with MG position. Player will have to use cover to traverse to boss level and defeat him in combat. Some soldiers will come to support on a timer Boss – (modified Elite) Infected SMG Grenade Pick up c b a

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