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DIGITAL STORYTELLING: The Art of Learning How to Make History Come to Life!

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Kyle Danielson Experiential Learning Design Project EDLT 536 – Learning Sciences & Instructional Design Dr. Kozloski. DIGITAL STORYTELLING: The Art of Learning How to Make History Come to Life!. Purpose.

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Presentation Transcript
slide1
Kyle Danielson

Experiential Learning Design Project

EDLT 536 – Learning Sciences & Instructional Design

Dr. Kozloski

DIGITAL STORYTELLING:The Art of Learning How to Make History Come to Life!

purpose
Purpose
  • The purpose of my learning experience is to have students choose a historical event or figure that they want to learn more about and then use Digital Storytelling to present both an informative story as well as a visually appealing project.
  • The visual nature of the project will help the students remember the content better.
learning environment
Learning Environment
  • This project can apply to any age students, but I have geared this toward a high school freshman history class.
  • Students will work independently on the topic of their choice.
  • In the beginning stages, they will be allowed to brainstorm together to get their project moving.
learning models
Learning Models
  • Two Key Learning Models
    • Scaffolding
      • Students will first be shown an example of digital storytelling.
      • They will then be provided with “prompts and hints that help learners to figure it out on their own (Sawyer, 2006).”
    • Deep Learning
      • Students will mix their current knowledge with new knowledge to create a more thorough project .
      • Project requires students to reflect on their projects and the others completed by their classmates.
learning goals
Learning Goals
  • The project will provide a deeper understanding of the subjects because they are more personal to the students.
  • Become familiar with new technologies to be able to take with them to later classes and teach other students.
  • The students will feel more independent after the project because they will have completed it on their own.
  • Students will be able to better recall information from the completed projects.
key learning technologies
Key Learning Technologies
  • Microsoft PowerPoint
    • Students will create their project in PowerPoint.
    • Each slide with contain 1-4 pictures relating to their story.
  • Camtasia Studio (http://www.techsmith.com/camtasia.asp)
    • Student will use Camtasia Studio to bring their PowerPoint\'s to life.
    • They will record their script to flow with the slides to keep the audience interested.
evaluation cont
Evaluation (cont.)

Rubric created by http://rubistar.4teachers.org/index.php

references
References
  • Sawyer, R.K. (2006).(Ed.). The Cambridge Handbook of The Learning Sciences. New York: Cambridge University Press.
  • Rubric created by http://rubistar.4teachers.org/index.php
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