Results: # Losses Attacker – Defender
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Notes. Only Mountain units allowed If Snow treat lake hex as Plain PowerPoint PPT Presentation


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Results: # Losses Attacker – Defender "½": D6 = 1 Loss if odd M = Moral Check = If Retreat + 1 Hex (2 or 3 hexes back). Notes. Only Mountain units allowed If Snow treat lake hex as Plain If Friendly city/town in hex treat as no river If Rain: + 1 MP

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Notes. Only Mountain units allowed If Snow treat lake hex as Plain

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Notes only mountain units allowed if snow treat lake hex as plain

Results: # Losses Attacker – Defender"½": D6 = 1 Loss if oddM = Moral Check = If Retreat + 1 Hex (2 or 3 hexes back)

  • Notes.

  • Only Mountain units allowed

  • If Snow treat lake hex as Plain

  • If Friendly city/town in hex treat as no river

  • If Rain: +1 MP

  • Penalty applied to Besieger only

  • Treat Flood plain as Swamp in Rain

  • HQs maintain full movement allowance

  • Ignore Lakes and rivers when snow in severe zone

  • Flood plains (green light) are considered marshes in rain


Notes only mountain units allowed if snow treat lake hex as plain

  • Notes.

  • Only Mountain units allowed

  • If Snow treat lake hex as Plain

  • If Friendly city/town in hex treat as no river

  • If Rain: +1 MP

  • Penalty applied to Besieger only

  • Treat Flood plain as Swamp in Rain

  • HQs maintain full movement allowance

Results: # Losses Attacker – Defender"½": D6 = 1 Loss if oddM = Moral Check


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