Ideo and the palm v
This presentation is the property of its rightful owner.
Sponsored Links
1 / 37

IDEO and the Palm V PowerPoint PPT Presentation


  • 67 Views
  • Uploaded on
  • Presentation posted in: General

IDEO and the Palm V. Mock-up in the Product Development Process. Prototype for different purposes. Fail often to succeed sooner. Generate a fountain of idea Absurd-appearing but innovative Make models to test the ideas Select the best idea and iterate

Download Presentation

IDEO and the Palm V

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -

Presentation Transcript


Ideo and the palm v

IDEO and the Palm V

Mock-up in the Product Development Process


Prototype for different purposes

Prototype for different purposes


Fail often to succeed sooner

Fail often to succeed sooner

  • Generate a fountain of idea

  • Absurd-appearing but innovative

  • Make models to test the ideas

  • Select the best idea and iterate

  • You learn just as much from a model that’s wrong as you do from one that’s right

  • - Steve Vassallo, IDEO


Pit falls

Pit-falls

  • Unable to precisely predict

    • Outcome

    • Time

    • Cost

  • Unable to make keep client involved

  • Creeping elegance – perfection that leads to cost and time overrun


Never go to a client meeting without a prototype

Never go to a client meeting without a prototype

- Dennis Boyle, IDEO


Rapid rough right

Rapid, Rough, Right

  • Rapid: Take the fastest route, not necessary the most high-tech one

  • Rough: Don’t spent time and effort on unnecessary details

  • Right: Actually help you to make correct decision


Rapid

Rapid

  • Despite the popularity of Palm III, little user preferences exists

  • Create observational database by giving out palm pilots to colleagues and friends

  • Feedback emails point out:

    • Breaking after being dropped

    • Case rigidity

    • Battery door placement

    • Location of stylus holder


Rough

Rough

  • Quick and dirty prototyping allowed for a greater number of iterations

  • Create early prototype from readily available materials

    • Wood

    • Cardboard

    • Foam

    • Lego

    • Erector sets


Rough1

Rough


Form evaluation

Form evaluation


Right

Right

  • Build several models focused on getting specific aspect of a product right

  • Minimise the effort and eliminate unnecessary sections


New concepts

New concepts


Cover

Cover


Configuration

Configuration


Right1

Right


Engineering evaluation

Engineering evaluation


Finish product

Finish product


Prototype for different purposes1

Prototype for different purposes


Other examples

Other examples


Form evaluation1

Form Evaluation


Form evaluation2

Form Evaluation


Ideo and the palm v

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul


Ideo and the palm v

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul


Ideo and the palm v

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul


Ideo and the palm v

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul


Ideo and the palm v

'myto' chair by konstantin grcic. Adapted from: chrome://brief/content/brief.xul


Mock ups

Mock-ups

  • Mock-ups are used by designers mainly to acquire feedback from users about designs and design ideas early in the design process. Mock-ups are 'very early prototypes' made of cardboard or otherwise low-fidelity materials. The user, aided by the designer, may test the mock-up (imagining that it works) and thus provide valuable feedback about functionality/usability/understanding of the basic design idea/etc.

By Mads Soegaard for Wikipedia


The advantages of mock ups

The Advantages of Mock-ups

  • Mock-ups incite criticism from users because they are low-cost (can be made of cardboard) and low-fidelity. If a user is presented with an early version of a system that has required substantial work, he/she is likely to be more reluctant (as well as able) to critise it.

  • When using mock-ups of cardboard or similar materials, the user and designer can collectively change the design using familiar tools such as pens, scissors etc. As such, mock-ups are a discussion medium and a discussion facilitator between designer and user.

  • Not only can the mock-up function as a discussion medium between designer and user but also between the members of the design team. Thus, mock-ups may help facilitate work across disciplinary borders, bringing together a disparate team.

  • Mock-ups make it possible to do usability testing early in the development process.

  • Mock-ups incite and legalise experimentation as they are inexpensive to alter.

  • Mockups focus on content and functionality and turn attention away from details of graphic design.


Ideo and the palm v

You can fix it now on the drafting board with an eraser or you can fix it later on the construction site with a sledge hammer.


  • Login