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An environmentally conscious pirate game. Contents. Game Overview. Gameplay. Game World. Characters. User Interface. Sound & Music. FMVs & Cutscenes. Control Scheme. Game Overview. Concept / Background Story. Target Audience. Mock-up. Original Game Concept. Game Overview.

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an environmentally conscious pirate game
An environmentally conscious

pirate game

Murray Lewis (s0801729)

contents
Contents

Game Overview

Gameplay

Game World

Characters

User Interface

Sound & Music

FMVs & Cutscenes

Control Scheme

Murray Lewis (s0801729)

game overview
Murray Lewis (s0801729)Game Overview

Concept / Background Story

Target Audience

Mock-up

original game concept
Murray Lewis (s0801729)Original Game Concept

Game Overview

In Amazon Ahoy! you must use wit and cunning to gather a crew and stop Greybeard the Vicious destroying the Amazon rain forest

Background Story

background story
Murray Lewis (s0801729)Background Story

Game Overview

Jim Cutlass was just a young lad looking for adventure when he heard Greybeard the Vicious was docked at the port where he lived. He smuggled himself aboard to look for some kind of treasure but, as he sneaked around, the ship started to move and Jim realised he was along for the ride...

target audience
Murray Lewis (s0801729)Target Audience

Primary school age children (7-11 years old).

Sustainability theme.

Game must be fun and interesting.

Available for download from website

Game Overview

gameplay
Murray Lewis (s0801729)Gameplay

Gameplay Objectives

Gameplay Features

Game Flowchart

gameplay objectives
Murray Lewis (s0801729)Gameplay Objectives

Find all 4 potential crew-members

Complete all 4 quests– one per crew-member

Find the two halves of a lost cutlass!

Discover treasure!

Get a ship!

Rescue a goat!

Sail to the Amazon and defeat Greybeard!

Gameplay

gameplay features
Murray Lewis (s0801729)Gameplay Features

Player controls Jim in 3rd Person

Select an interaction mode from the bar at the top, then click on objects.

Look

Use

Talk

Inventory system

Gameplay

gameplay features 2
Murray Lewis (s0801729)Gameplay Features 2

Dialogue system between characters

Walking to hotspots is automatic

When leaving areas, map of island is displayed for fast travelling

Gameplay

game flowchart
Murray Lewis (s0801729)Game Flowchart

Gameplay

Cutlass

Treasure

Meet Crew

and Set Sail

Start of Game

Ship

Defeat

Greybeard

Goat

Quests

End of Game

game world
Murray Lewis (s0801729)Game World

World Overview

Concept Art

Game Engine

Levels

world overview
Murray Lewis (s0801729)World Overview

Mainly based on Picaroon Island

Beach

Mountains

City

Jungle

Docks

\'Smugglers\' Cove\'

Game World

game engine
Murray Lewis (s0801729)Game Engine

Adventure game engine

AGI (Sierra)

SCUMM (LucasArts)

Adventure Game Studio

Graphical Adventure Game Engine

Advent

Lixoo

Game World

characters
Murray Lewis (s0801729)Characters

Jim Cutlass

Greybeard the Vicious

Side Characters

Height Comparison

Items

Asset Reveal Schedule

jim cutlass
Murray Lewis (s0801729)Jim Cutlass

18 year-old with a thirst for adventure

Grew up in Docktown, England.

Loves all things nautical and hopes to be a famous buccaneer

Quiet and unassuming

Assumes the best of everyone

Optimistic and always sees the bright side

Characters

greybeard the vicious
Murray Lewis (s0801729)Greybeard the Vicious

The most feared pirate to sail the seven seas

His ship, Xerxes, uses a wood-fired propulsion system

To fuel his ship, Greybeard must find huge amounts of wood

He decides to set sail for the Amazon rainforest to steal the timber

Characters

side characters
Murray Lewis (s0801729)Side Characters

Characters

Sidney the Salesman

Simon the Shepherd

Barry the Bladesman

Sam the Sheriff

items
Murray Lewis (s0801729)Items

Characters

Cutlass Handle Cutlass Blade Cake

Ship Sail Ship Treasure Chest

asset reveal schedule
Murray Lewis (s0801729)Asset Reveal Schedule

Characters

  • As an adventure game, there are no \'enemies\' as such in Amazon Ahoy!.
  • Everything that can be picked up in the game exists from the start of the game until the player picks them up, the only thing which moves are the characters.
  • Upon the routing of the smugglers, the Sheriff appears outside his office in the city, and once all four quests are completed all four characters will appear at the docks.
user interface
Murray Lewis (s0801729)User Interface

Interface Overview

Main Menu

In-game UI

Dialogue UI

Inventory UI

Game Layout Chart

interface overview
Murray Lewis (s0801729)Interface Overview

User Interface

  • Consistent GUI:
    • Blue colour scheme
    • Rounded edges
    • Clear buttons:
      • Symbols on in-game bar
      • Text on menus
aural themes
Murray Lewis (s0801729)Aural Themes

Voices inflected with \'pirate\' accent

Sounds of the sea

Seagulls

Waves crashing

Music influenced by jigs & sea shanties

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