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Kennedy Space Center Modeling and Simulation

Kennedy Space Center Modeling and Simulation. How We Play Nice Across Time and Space Mike Conroy mike.conroy@nasa.gov. What Do We Play?. The Game is: Multi-Decade, Massive, Complex System Conception, Design, Development and Operations Targeted towards a hostile and unforgiving environment

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Kennedy Space Center Modeling and Simulation

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  1. Kennedy Space Center Modeling and Simulation How We Play Nice Across Time and Space Mike Conroy mike.conroy@nasa.gov

  2. What Do We Play? • The Game is: • Multi-Decade, Massive, Complex System Conception, Design, Development and Operations • Targeted towards a hostile and unforgiving environment • With a gifted, diverse and distributed group of friends • Some of which are not our traditional friends • With the goal of getting as far off the planet as possible • The Rules are: • Physics / Teams / Process / Science / Story • Time / Distance / Culture / Goals

  3. Who Plays, What They Do • Players: • Government • Needs – Large, Complex, Multi-Decadal Systems • Industry • Design – A lot of simulation based cooperation • Development – A lot of simulation based cooperation • Manufacturing – We have not done well here to date • Academia • Research – Create Trans-Domain Design and Development Processes • Education – Create Trans-Domain People • Exemplar – Demonstrate the New Paradigm(s) • The Overall Goal is better and more sustainable systems

  4. Things We Do • We Model • We represent the thing we want to study • With as much detail as is necessary for that study • We Simulate • We represent behavior of the thing(s) we want to study • With as much detail as is necessary for that study • We Decide • We look at the things, and how they behave • We determine the next step(s) • We communicate the results with as much detail as necessary • To a wider and wider community of interest and influence.

  5. Goals! Or, things we all want!

  6. Things We Want We All Want: System Knowledge Sooner

  7. Things We Want We All Want: System Knowledge Sooner Design Flexibility Preserved

  8. Things We Want We All Want: System Knowledge Sooner Design Flexibility Preserved Resource Commitments Delayed

  9. Simulation Helps NASA / INCOSE System Engineering Phases Pre A A B C D E Simulation Based Concepts Simulation Based Designs Simulation Based Products Sustainable Systems And, along the way we create artifactsthat we can share, that increase understanding and allow us to access additional expertise

  10. Multi-Decadal & Interdependent is Hard Time (50 years) Our Kids Our Grandkids Us

  11. We Have Done Complex and Integrated Distributed HLA Simulations With the data put into a Game

  12. We Have Done Rapid Habitat Demonstration Unit • Vision • Develop, integrate, test, and evaluate a Habitation prototype to better understand mission architectures, requirements and operational concepts • Timeline • Project Kick-off: June 2009 • Shell: October 2009 – April 2010 • Systems Integration: April – August 2010 • 10 Month Build, 4 Month Integration • Field Test at Desert RATS September 2010 • Participation • Jointly managed and built across 3 Time Zones with subsystems from 7 Centers • Teams brought what they had available for outfitting Lunar Reference Concept (PEM) HDU Concept

  13. Concept Realization (15 Months to Field)

  14. Concurrent Design Lessons • CAD integration rapidly grew to system simulation, then concurrent development • Concepts were matured in design sessions • Concept developed, “model” updated, package base lined • Design completed, “model” updated, systems built • Multiple Centers, Teams, Projects, Time Zones and Budgets • Success not just because of Simulation • Leadership prioritized decisions such that time critical elements were decided on first, even if only allocations • Simulation Screen Shots became a key communication path • Timely, Enhanced Understanding, Converged Ideas • Was this supplier based design? Concept Design Development Done

  15. We Share Information & More People Play From: To: To:

  16. And, More Than People Play • The Game is a Spring Board into Human and Machine Cooperation and Discovery • Game Engines allow Humans and Intelligent Agents to share a common space and time • A link from this shared space and time to advanced analysis tools allows humans to collaborate with increasingly sophisticated information and agents

  17. Opportunities • Game Development • Intelligent Agents • Design Processes • Design Automation • Interface Standards • Machine Cognition • Human Cognition • Information Lifecycles • Centennial Data / Information

  18. Thank you mike.conroy@nasa.gov

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