Game systems thinking
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Game Systems Thinking. ICS 62 – May 13, 2014. A system is . … a collection of a interrelated parts that form a whole. The parts of a system communicate with each other in some way. Systems. California water system Home electrical system Air traffic control system Body’s circulatory system

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Game Systems Thinking

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Game systems thinking

Game Systems Thinking

ICS 62 – May 13, 2014


A system is

A system is

  • … a collection of a interrelated parts that form a whole.

  • The parts of a system communicate with each other in some way.


Systems

Systems

  • California water system

  • Home electrical system

  • Air traffic control system

  • Body’s circulatory system

  • Solar system

  • System of government

  • Car’s brake system

  • Dewey decimal system

  • A system for betting on Powerball


Computer systems

Computer Systems

  • Console/hardware; monitor, CPU, keyboard, joystick, etc.

  • Computer software that is somewhat “under the hood” and closer to the hardware – operating systems, embedded systems, navigation systems


Game systems

Game Systems

  • The game’s hardware components.

    • What home computers will have by the time the project is completed

    • What peripherals will control the game – Kinnect, verve, controllers


Game systems1

Game Systems

  • The game’s software components.

    • Multithreading – does the game need more than one core?

    • What operating systems?


Game systems2

Game Systems

  • The game’s rules.

  • Two (or more?) kinds of feedback

    • Positive: Reinforcing – success leads to more success

    • Negative: Balancing – game gets harder


Game systems3

Game Systems

  • The world of the game.

    • Factions, alliances, enemies

    • Economy – auctions, trading, in-game money, real world money,

    • Quests – triggered sequences of events

    • In-game goals - winning


Game systems4

Game Systems

  • The world that the game is part of.

    • Economic system – retailers, publishers, advertisers, studios,

    • Social systems, on-line communities

    • Competitive systems, e-sports

    • Genre – games react to the genre

    • Educational systems

    • Iterative system – each game is an iteration


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