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Game Systems Thinking. ICS 62 – May 13, 2014. A system is . … a collection of a interrelated parts that form a whole. The parts of a system communicate with each other in some way. Systems. California water system Home electrical system Air traffic control system Body’s circulatory system

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game systems thinking

Game Systems Thinking

ICS 62 – May 13, 2014

a system is
A system is
  • … a collection of a interrelated parts that form a whole.
  • The parts of a system communicate with each other in some way.
systems
Systems
  • California water system
  • Home electrical system
  • Air traffic control system
  • Body’s circulatory system
  • Solar system
  • System of government
  • Car’s brake system
  • Dewey decimal system
  • A system for betting on Powerball
computer systems
Computer Systems
  • Console/hardware; monitor, CPU, keyboard, joystick, etc.
  • Computer software that is somewhat “under the hood” and closer to the hardware – operating systems, embedded systems, navigation systems
game systems
Game Systems
  • The game’s hardware components.
    • What home computers will have by the time the project is completed
    • What peripherals will control the game – Kinnect, verve, controllers
game systems1
Game Systems
  • The game’s software components.
    • Multithreading – does the game need more than one core?
    • What operating systems?
game systems2
Game Systems
  • The game’s rules.
  • Two (or more?) kinds of feedback
    • Positive: Reinforcing – success leads to more success
    • Negative: Balancing – game gets harder
game systems3
Game Systems
  • The world of the game.
    • Factions, alliances, enemies
    • Economy – auctions, trading, in-game money, real world money,
    • Quests – triggered sequences of events
    • In-game goals - winning
game systems4
Game Systems
  • The world that the game is part of.
    • Economic system – retailers, publishers, advertisers, studios,
    • Social systems, on-line communities
    • Competitive systems, e-sports
    • Genre – games react to the genre
    • Educational systems
    • Iterative system – each game is an iteration
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