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Culture Defined

Culture Defined. The language, values, beliefs, traditions, and customs people share and learn. (Samovar). Baraka Clips. Tribal Spirit Kecak. Cultural Concepts. Dominant Culture / Co-cultures Pop Culture and Culture Industry* High / Low Context High / Low Uncertainty Avoidance

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Culture Defined

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  1. Culture Defined The language, values, beliefs, traditions, and customs people share and learn. (Samovar)

  2. Baraka Clips • Tribal Spirit • Kecak

  3. Cultural Concepts • Dominant Culture / Co-cultures • Pop Culture and Culture Industry* • High / Low Context • High / Low Uncertainty Avoidance • Individualist / Collectivist • Interbeing and not-self • Traditional Gender Roles • Ethnocentrism • Impermanence / Static reality* • Adapting and using Mindfulness* • ThichNhatHanh reading

  4. Group Assignments

  5. In-Class Writing • Which of the cultural concepts did you observe in last Thursday’s video? What was most memorable to you about the video? • What cultures do you belong to, and how do the tendencies differ regarding cultural concepts?

  6. Group Discussion • Discuss the two questions you wrote about • Journal Shares – 2 people read

  7. Assign “Game of Life” • Groups will create a game based on some aspect of your lives and relationships (being a man, being a woman, being a student, or being a minority) • Each group will bring in board games to discuss and play together before working together to make their own board game using pieces from existing games, or creating new game pieces. • Games should be appropriate for 5-6 people • Groups will trade the games they’ve created and play, evaluating other groups’ games. Groups will receive one grade based on classmates’ experiences playing the game, weighed 50/50 with the Prof’s evaluation.

  8. Evaluation Criteria • The rules of gameplay make sense • The game pieces are sturdy and work well • Game has a balance between luck and skill   • Game play is not too long or short (30-45 minutes) • The game explores cultural differences and social norms • The game requires players to examine identity • The game involves interpersonal relationships • The game requires verbal and non-verbal comm. • The game design is attractive and visually appealing

  9. Technology, Quality, and Sharing your Gift • Does technology isolate us? CLIP • “The real evil isn’t the object of technology but the tendency of technology to isolate people into lonely attitudes of objectivity” • Robert Pirsig, Zen and the Art of Motorcycle Maintenance • The role of “Quality” • Who defines quality in our relationships, in what we do, what we consume? • Developing a Gift Culture • Charles Eisenstein on Etsy

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