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Software Prototyping

Software Prototyping. System prototyping. Prototyping is the rapid development of a system In the past, the prototype was normally thought of as inferior in some way to the required system, so further development was required.

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Software Prototyping

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  1. Software Prototyping

  2. System prototyping • Prototyping is the rapid development of a system • In the past, the prototype was normally thought of as inferior in some way to the required system, so further development was required. • Now, the boundary between prototyping and normal system development is blurred and many systems are developed using an evolutionary approach.

  3. Uses of system prototypes • The principal use is to help customers and developers understand the requirements for the system • Requirements elicitation. Users can experiment with a prototype to see how the system supports their work • Requirements validation. The prototype can reveal errors and omissions in the requirements • Prototyping can be a risk reduction activity that reduces requirements risks.

  4. Prototyping benefits • Misunderstandings between software users and developers are exposed. • Missing services may be detected and confusing services may be identified. • A working system is available early in the process. • The prototype may serve as a basis for deriving a system specification. • The system can support user training and system testing.

  5. Prototyping benefits • Improved system usability • Closer match to the system needed • Improved design quality • Improved maintainability • Reduced overall development effort (?)

  6. Prototyping in the software process • Evolutionary prototyping • An approach to system development where an initial prototype is produced and refined through a number of stages to the final system • Throw-away prototyping • A prototype which is usually a practical implementation of the system is produced to help discover requirements problems and then discarded. The system is then developed using some other development process.

  7. Prototyping objectives • The objective of evolutionary prototyping is to deliver a working system to end-users. The development starts with those requirements that are best understood. • The objective of throw-away prototyping is to validate or derive the system requirements. The prototyping process starts with those requirements that are poorly understood.

  8. Evolutionary prototyping • Good for systems where the specification cannot be developed in advance; e.g., AI systems and user interface systems • Based on techniques that allow rapid system iterations • Verification is impossible as there is no specification. Validation means demonstrating the adequacy of the system.

  9. Evolutionary prototyping

  10. Evolutionary prototyping • Specification, design and implementation are inter-twined. • The system is developed as a series of increments that are delivered to the customer. • Techniques for rapid system development are used such as CASE tools and 4GLs. • User interfaces are usually developed using a GUI development toolkit.

  11. Evolutionary prototyping advantages • Accelerated delivery of the system • Rapid delivery and deployment are sometimes more important than functionality or long-term software maintainability • User engagement with the system • Not only is the system more likely to meet user requirements, they are more likely to commit to the use of the system

  12. Evolutionary prototyping problems • Management problems • Existing management processes assume a waterfall model of development • Specialist skills are required which may not be available in all development teams • Maintenance problems • Continual change tends to corrupt system structure so long-term maintenance is expensive • Contractual problems

  13. Prototypes as specifications • Some parts of the requirements (e.g., safety-critical functions) may be impossible to prototype and so don’t appear in the specification. • An implementation has no legal standing as a contract. • Non-functional requirements cannot be adequately tested in a system prototype.

  14. Incremental development • System is developed and delivered in increments after establishing an overall architecture • Requirements and specifications for each increment may be developed • Users may experiment with delivered increments while others are being developed. Therefore, these serve as a form of prototype system. • Intended to combine some of the advantages of prototyping, but with a more manageable process and better system structure

  15. Throw-away prototyping • Used to reduce requirements risk • The prototype is developed from an initial specification, delivered for experimentation, then discarded. • The throw-away prototype should NOT be considered as a final system • Some system characteristics may have been left out • There is no specification for long-term maintenance • The system will be poorly structured and difficult to maintain

  16. Prototype delivery • Developers may be pressured to deliver a throw-away prototype as a final system. • This is not recommended • It may be impossible to tune the prototype to meet non-functional requirements. • The prototype is inevitably undocumented. • The system structure will be degraded through changes made during development. • Normal organizational quality standards may not have been applied.

  17. Throw-away prototyping advantages • Increase in speed of delivery of the prototype: • No need to worry about documentation • Can use rapid development tools that may not normally be used for final product development • Can use any tool that will meet the need (the prototype will be discarded) • Developers can concentrate heavily on eliciting requirements from the client rather than on actual software development.

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