1 / 18

dr sara de freitas university of oxford: 23rd march 2007

the challenges of social collaboration on the internet. dr sara de freitas university of oxford: 23rd march 2007. background. based at the london knowledge lab lsrc fellowship l4all research project manager

myra-hurley
Download Presentation

dr sara de freitas university of oxford: 23rd march 2007

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. the challenges of social collaboration on the internet dr sara de freitas university of oxford: 23rd march 2007

  2. background • based at the london knowledge lab • lsrc fellowship • l4all research project • manager • consultant to the jisc innovation strand (technology enhanced learning environments) • serious games research • innovatech llp

  3. summary • self-organised criticality • social networks • web 2.0 • implications for education • what are the challenges for social collaboration on the internet? • conclusions

  4. 1: self-organised criticality • per bak (1987) • what is soc? • ‘established solely because of dynamical interactions among individual elements of the system’ (per bak, 1996:1-2) • soc is so ‘far the only known general mechanism to generate complexity’ (per bak, 1996:1-2) • tendency of large complex systems to be susceptible to ‘avalanches’/events of all sizes – no external factors

  5. High school dating: Data drawn from Peter S. Bearman, James Moody, and Katherine Stovel, Chains of affection: The structure of adolescent romantic and sexual networks, American Journal of Sociology110, 44-91 (2004). Yeast proteins: Sergei Maslov and Kim Sneppen, Specificity and stability in topology of protein networks, Science296, 910-913 (2002). Source: University of Michigan, 2004

  6. bill cheswick, lumeta corp (2004)

  7. 2: growth of social networks • rapid growth of online social networks – for social and business needs (e.g. friendster, friends reunited, linkedin) • wider opportunities for social collaboration (e.g. collaborative book/article writing) • larger and more distributed social groups emerging (e.g. myspace/live chat)

  8. self-organised communications and tools • blogs • wikis (wikipedia) • tagging and social book marking (del.icio.us) • multimedia sharing (youtube, flickr, bit torrent) • audio blogging and podcasting (odeo) • rss and syndication • mmorpgs (fanzine communities)

  9. significant change agents • globalisation • global vs local • control strategies vs open access • the internet • fast access to information • increasing amounts of data (161 billion gigabytes in 2006) • mass user generated content - quarter of all data is original - IDC estimates that 70% of content by 2010 will be user generated • user participation (1 billion in 2006) • social interactions • distributed social networks

  10. 3: what is web 2.0? link to:http://youtube.com/watch?v=NLlGopyXT_g

  11. 4: what now for learning? what implications… • for learning, assessment, accreditation? • for the universities? need for better alignment between: • policy development • institutional processes • empowering the learner? new learning/new learner? • exploratory learning • game-based learning • social interactive learning

  12. future learning • visions of future learning: • towards what end? • towards what skills? • personalised learning environments? • immersive learning environments?

  13. personalised learning environments (wilson et al., 2006)

  14. immersive learning environments • exploratory learning • interactivity • immersion • game-based learning • alternate reality gaming • mobile gaming • simulations • ‘gamesims’

  15. 5: what are the challenges for social collaboration on the internet? • plagiarism debate • ‘cut and paste’ generation • description over analysis • different forms of assessment • self-organised criticality • highly complex systems (e.g. social networks) are vulnerable to small ‘events’ • changing skills • multimodality • different relationship to one another and to information

  16. 6: conclusions • considerable challenges of social collaboration • for education • for society • need for a new vision for learning • immersive learning environments • need for greater alignment • policy, institutional practice and the learner • new opportunities for learning • user generated content

  17. links • learning in immersive worlds report: http://www.jisc.ac.uk/eli_outcomes.html. • lsrc report out soon any feedback/comments to sara de freitas: sara@lkl.ac.uk

More Related