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Mobile Games Development

Mobile Games Development. SET 09105. Learning Outcomes. Support and Assessment. Syllabus. Overview of game types Game design methodology Game architecture Interaction design Game psychology Game platforms and engines Java 2D, sprites and sound on mobile platforms. Assessment.

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Mobile Games Development

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  1. Mobile Games Development SET 09105

  2. Learning Outcomes

  3. Support and Assessment

  4. Syllabus • Overview of game types • Game design methodology • Game architecture • Interaction design • Game psychology • Game platforms and engines • Java 2D, sprites and sound on mobile platforms

  5. Assessment • 50% Coursework • Design, write and demonstrate a game for the mobile phone • 50% Exam • Timetabled for weeks 14 or 15 • Mainly on the lecture content, though any part of the course is fair game (e.g. directed study or tutorial work.)

  6. Teaching Pattern • Weekly class contact consists of a two hour lecture and a two hour tutorial. • You should expect to spend twelve additional hours a week in independent and directed study. • Lectures will support the tutorials, but there will be only a weak coupling.

  7. Reading List • There is a reading list in the Module Organiser. • The library is busy acquiring / has already acquired a few copies of each book.

  8. We Are: • Dr M. J Rutter, C67, • Dr Les Morss, C45, If you need to contact us, please do so: • In the tutorials • During a lecture (questions of general interest) • After a lecture (questions of individual interest)

  9. Module Materials • On WebCT • Some materials on a mirror site on:www.napier.ac.uk/~mjr(Mainly PowerPoint files)

  10. Highest Priority • We hope you enjoy the module • We hope you find it interesting • We hope your interest leads to an enthusiastic input of effort • We hope that the extra effort will get you an excellent mark • We hope that the excellent mark will contribute towards a brilliant degree grade.

  11. Any Questions? • Any Questions?

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