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AUGMENTED REALITY & HCI-KINECT HUMAN COMPUTER INTERACTION

AUGMENTED REALITY & HCI-KINECT HUMAN COMPUTER INTERACTION. AUGMENTED REALITY BARCELONA - MEETUP-03 2013-december-12 La Salle Campus Barcelona. 03. ISIDRO NAVARRO. AR & VR - Architect. Introduction ‘ Augmented Reality Barcelona’ Blogs, Communities and Groups HCI Research

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AUGMENTED REALITY & HCI-KINECT HUMAN COMPUTER INTERACTION

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  1. AUGMENTED REALITY& HCI-KINECTHUMAN COMPUTER INTERACTION AUGMENTED REALITY BARCELONA - MEETUP-03 2013-december-12 La Salle Campus Barcelona 03 ISIDRO NAVARRO AR & VR - Architect

  2. Introduction • ‘AugmentedReality Barcelona’ • Blogs, Communities and Groups • HCI • Research • Industry • Applications • RelatedThemes

  3. AugmentedReality Barcelona Whowe are? ...more than 110 membersfrom more than 35 entities La Salle, LAYAR, Catchoom, Engidia, INAR, Tetravol, MitjansDigitals, T-Systems, Alt64, Bienetec, Aumentaty, Namastech, MKTCultural, Augmate, BOC, Ltc&group, EspiRA, FunkyWhaleGames, BeMyApp, FoolHeadStudio, FEZOO, TEF, Medialab Barcelona, PANGEA Reality, Iris Control Systems, Mobile World Center, InnovaeVision, UPC, Aumentasolutions, AR DirtPodcast, Doubleyou, AmplifiedRobot, Merchlar, Boston Scientific, Einnova, AR Standards, ENTI,…

  4. BLOGS & PEOPLE http://www.ardirt.comhttp://augmentedpixels.com/blog/ http://augmentation.wordpress.comhttp://augmentedblog.wordpress.comhttp://www.augmented.org/bloghttp://www.augmentedlegality.comhttp://gamesalfresco.comhttp://medicalaugmentedreality.comhttp://augmentedrealityoverview.blogspot.com

  5. COMMUNITIES in Google+

  6. GROUPS in Linkedin Mobile AugmentedReality (3500+) AR Glasses (2700+) Immersive3D Environments & AugmentedReality (1000+) GeospatialAugmentedReality (400+) Layar RealityBrowser (400+) AR-UX : Augmented Reality User Experience (250+) ARE: AugmentedRealityEducators (50+) La Salle AR (40+)

  7. AR marketstudies Virtual Reality & Augmented Reality Market worth 1.06 Billion by 2018 “Virtual Reality & Augmented Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data Glove, HMD, ICs); By Applications (Medical, Military, Gaming), By Geography (2013 – 2018) ”, published by MarketsandMarkets WEB

  8. CONCEPT Human-Computer Interaction (HCI) is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. 1992, SIGCHI Curriculum Development Group

  9. SIXTHSENSE - MIT Media Lab Haptic System 'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information. Author: Pranav Mistry VIDEO WEB

  10. OCULUS RIFT & Motion Capture System This projects details a stereo camera rig that I've built for the Oculus Rift, and showcases a series of augmented reality demonstrations. The video also covers a method to use the Rift wirelessly (Virtual Environments and Computer Graphics group at University College London) Author: William Steptoe WEB VIDEO

  11. SANDBOX – KeckCAVES Scienceeducation, KeckFoundation, California The sandbox is equipped with a Kinect 3D camera and a projector to project a real-time colored topographic map with contour lines onto the sand surface. The sandbox lets virtual water flow over the surface using a GPU-based simulation of the Saint-Venant set of shallow water equations. Authors: Oliver Kreylos, BurazYikilmaz & Peter Gold from KeckCAVES VIDEO WEB

  12. REALITY EDITOR - MIT Media Lab Internet Of Things The Reality Editor is a system that supports editing the behavior and interfaces of socalled “smarter objects”, i.e. objects or devices that have an embedded processor and communication capability. Author: Valentin Heun VIDEO WEB

  13. Gestural Interface for Remote Spatial Perception Wearable device GIST helps the blind ‘see’ what’s around them. Authors: VinithaKhambadkar and EelkeFolmer are computer scientists from the University of Nevada WEB VIDEO

  14. Kinect SignLanguageTranslator – Microsoft Research The prototype system understands the gestures of sign language It displays the signer and renders a written and spoken translation of the sign language in real-time, and it also takes the non-signer's spoken words and turns them into accurate, understandable sign language. Author: Xilin Cen, Professor, Chinese Academy of Sciences WEB VIDEO

  15. inFORM – MIT DynamicShapeDisplay inFORMcan render 3D content physically, so users can interact with digital information in a tangible way. It also interact with the physical world around it, for example moving objects on the table's surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. Authors: Daniel Leithinger, Sean Follmer & Hiroshi Ishii from MIT VIDEO WEB

  16. PRIMESENSE labs SMART TERRAIN Apps powered by Vuforia can now enable users to create their own play space and interact with the physical world in ways not experienced before by enabling game physics to apply to real world surfaces and objects. VIDEO WEB

  17. OMEK OMEK BECKON & GRASP OmekBeckon and Grasp are a full-featured set of middleware and tools that enables you to quickly and efficiently deploy full-body and hands gesture and tracking interfaces in your applications and devices, for operation at ranges from 1.5 to 3.5 meters and 10 cm. VIDEO WEB

  18. XBOX ONE – Microsoft Kinect-Game The console includes a newly upgraded Kinect motion sensing peripheral. New features such as a built-in Skype client for videoconferencing, user recognition and tracking, and the ability to use voice commands and gestures to navigate the console's user interface. VIDEO

  19. PLAYGROUND – Playstation 4 Player interaction for immersive gaming. The Playroom, an alternate reality game that comes pre-loaded on PlayStation 4 projects the miniature machines into players' living rooms. Using the PlayStation Camera, players can interact with them, kicking, flicking, and cradling them as they frolic and cower. VIDEO

  20. RAZER HYDRA – SixenseEntertainment Magneticmotionsensing It uses a weak magnetic field to detect the absolute position and orientation of the controllers with a precision, as stated by its developers, of 1 mm and 1°; it has six degrees of freedom. The current release is wired, but a wireless version is in development. VIDEO

  21. REACTIVE GRIP – TacticalHaptics Frictioncontroller Reactive Grip touch feedback works by mimicking the friction and shear forces that we feel in the real world when holding an object or touching a surface. This is accomplished by measuring the movements of the player’s hand and actuating small sliding plates in the grip of the controller to recreate the friction and shear forces you expect VIDEO

  22. STREET MARKETING - Appshaker Interaction in public spaces for street marketing. Projects using  augmented reality, motion/body tracking and gesture control. WEB VIDEO

  23. LEAP MOTION & Kinect TheLeapMotioncontrollersenseshowusersmovestheirhandsoverthedevice. Author: YhosinagaTakashi WEB VIDEO

  24. IRIS – Hybe Interactive mirror with Arduino and Kinect RIS is a media canvas with matrix of conventional information display technology - a monochrome LCD. Through the phased opening and closing of circular-segmented black Liquid Crystal, IRIS can create various patterns and control the amount (size) of passing lights. Seoul Art Space_Geumcheon, KOREA VIDEO

  25. EYEBORG – CyborgFoundation Eyeborg is a cybernetic eye that allows you to hear colours from infrared to ultraviolet. The current eye is based on a chip that transmits sounds via bone conduction. Author: Neil Harbisson WEB VIDEO

  26. EPOC nuroheadset - EMOTIV EMOTIV + KINECT CONTROLLED ROBOT The Microsoft Kinect RGB-Depth camera overlays the floor in relation to the robot's position and orientation. The user selects a location on the floor with the mouse by moving his head. WEB VIDEO

  27. OLIMPIC CHANGES Contest for the best idea of projects about the olimpic winter games in Rusia. People interacts with the tickets machine to get it for free while they do sport. WEB VIDEO

  28. NEUROCAM – Neurowear Wearable camera system that detects your emotions. It automatically records moments of interest based on an analysis of the users brainwaves.. Author: Mitsukura, professorof KeioUniversity VIDEO WEB

  29. SHIPPO – Neurowear & Kiluck Neuro tagging map – Wearable device registers your emotions and tag the map for sharing in social apps. WEB VIDEO

  30. ISIDRO NAVARRO LinkedIn Youtube Slideshare Google+ Twitter Facebook Scholar Meetup

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