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Team Safety Dance

Team Safety Dance. EZship Application. “Simplify Shipping”. HFID Fall 2010 Jacob G etto, John H iggins, L indsay K aye, S abrina T hompson. Ezship Application. Project Goals. “comprehensive , customized resource for their packing and shipping needs”.

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Team Safety Dance

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  1. Team Safety Dance EZship Application “Simplify Shipping” HFID Fall 2010 Jacob Getto, John Higgins, Lindsay Kaye, Sabrina Thompson

  2. Ezship Application Project Goals “comprehensive, customized resource for their packing and shipping needs” “made aware of the available shipping and packaging options as well as the associated costs.”

  3. Final Prototype Demonstration Demonstration

  4. Information Clients BFF!!! Brenda @Brandon Personas Young, mobile-device users. Enjoy interacting with technologyrather than people. Like quick, discrete tasks with obvious end goals and outcomes. “Awww shit” Sheryl Owns a mobile-device. On-the-go. Multi-tasking, Lots of errands. Individual control. Task-oriented, enjoys quick, pain-free interactions. Help me Rhonda Is very hands-onwith her work. Needs something portable. Needs something with tracking and organization. Needs a set-up that she can use easily without leaving her artistic space.

  5. Information Flow Scenarios

  6. Information Timeline Design Outline Layout Completion Feedback Starting Point Heuristic Evaluation 1st Paper Prototype 2nd Paper Prototype 1st Digital Prototype 2nd Digital Prototype

  7. Information Timeline Design Outline Layout Completion Feedback Starting Point Heuristic Evaluation 1st Paper Prototype 2nd Paper Prototype 1st Digital Prototype 2nd Digital Prototype

  8. Outline Layout Design

  9. Information Timeline Design Outline Layout Completion Feedback Starting Point Heuristic Evaluation 1st Paper Prototype 2nd Paper Prototype 1st Digital Prototype 2nd Digital Prototype

  10. Completion Feedback Design 3 1 2

  11. Information Timeline Design Outline Layout Completion Feedback Starting Point Heuristic Evaluation 1st Paper Prototype 2nd Paper Prototype 1st Digital Prototype 2nd Digital Prototype

  12. Starting Point Heuristic Evaluation: Design Launch EZShip “Feels like an inner screen”

  13. Starting Point Design Are more clicks required to create a new package on alternate starting screen?

  14. Starting Point Design

  15. Flow of Information Conclusion • Flow of information became our primary challenge • Also conquered: • Adding Breakdown of shipping costs • Discarding incomplete shipments • Approval of captured items

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