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PART 1: BUILDING BRIDGES

PART 1: BUILDING BRIDGES. Supporting the Industry through global collaboration . AGENDA. PART 1: Building Bridges Who A re We The Pace Of Change The Impact A Parallel Industry Some Thoughts PART 2: Online Gaming … The Next Generation. WHO ARE WE?. An International Trade Association

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PART 1: BUILDING BRIDGES

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  1. PART 1: BUILDING BRIDGES Supporting the Industry through global collaboration
  2. AGENDA PART 1: Building Bridges Who Are We The Pace Of Change The Impact A Parallel Industry Some Thoughts PART 2: Online Gaming … The Next Generation
  3. WHO ARE WE? An International Trade Association Formed in May 1998 Currently 62 members (operators, vendors, test labs) We are an association that enables collaboration between: The Industry Domain (Suppliers / Operators / Test Labs) The Policy Domain (Governmental Agencies and Regulators) Create information standards (G2S, S2S, …)
  4. PLATINUM MEMBERS
  5. GSA’S ROLE IN BRICK & MORTAR CASINO INDUSTRY Focused on brick and mortar as there was a need Established committees to support the industry Gained track record for the successful creation of standards Successful due to participation from both industry and policy domain
  6. CURRENT COMMITTEES Technical Committees (S2S, G2S, TRA, GAT, GDS …) Player User Interface Committee (PUI) Online Gaming Committee (OGC) Architectural Oversight Committee (AOC) Operator Advisory Committee (OAC) Regulatory Advisory Committee (formation stage)
  7. GLOBAL DEPLOYMENT (70+ COUNTRIES)
  8. PACE OF CHANGE IN OUR WORLD The Internet – its size doubles every 5.32 years Speed of adoption is significantly faster as population gets more tech savvy
  9. IMPACT ON OUR LIVES Technology is outpacing far quicker than one can manage to acquire the necessary competencies The end of online / offline Continuously online – Internet of Everything (IoE) 25 Billion devices by 2015 and 50 Billion by 2020! The personalization of everything To quote GerdLeonard (CEO of the Futures Agency): Machines will know us better than our closest friends and spouses. They will give us flawless comments, advice and recommendations and very accurate personal predictions.
  10. IMPACT ON THE GAMING INDUSTRY Gaming is moving to a personal device anywhere anytime Gaming is shifting from game centric to system centric to player centric Old technologies ‘crush’ the ability to drive business As the markets mature, operators that do not innovate will die Some regulators are using Independent Testing Labs (ITL’s) for certification
  11. MOBILE GAMING MARKET The massive growth of smart phones and tablets is one of the most important technology innovations in the online gaming industry in the last 5 years By the end of 2014 there will be more than 1.75 Billion number of smartphones in use By the end of 2014 there are more than 7.5 Billion mobile subscribers Analysts predict an annual growth as high as 39% Dec 2012: 28 year Londoner won $530,584 at William Hill property playing a game on his phone! Source: Casino City Press
  12. PRINCIPLES OF GAMING POLICIES Ensure that all games are delivered fair and in a transparent manner Protect minors and vulnerable persons from gambling Ensure that gaming activities are free from crime, corruption and money laundering Protect the public interest
  13. IMPACT ON POLICY DOMAIN - CHALLENGES Technology is changing at an exponential rate Access to the right knowledge Resource restricted Increased pressure to create policies and technical standards Growing economic complexities Increasing international interdependencies Insufficient capacity for effective oversight
  14. ADVANCES IN TECHNOLOGY HELP CARD COMPANIES NOTICE IRREGULARITIES FIRST CC companies know more about you then your friend or spouse!
  15. HOW TO ADDRESS THESE CHALLENGES ? Consider moving away from Prescriptive Regulations Prescription is the result from the lack of trust between policy and industry domain and this resulted into a policing mentality. Towards… Risk Management Approach Security Auditability Accountability ITL’s to verify The compliance and enforcement process is elevated Regulators must not chase the internet
  16. THE ROLE OF GSA
  17. FIVE PRIORITIES OF INNOVATION Create a culture of openness Build platforms for participation Foster dialogue and continual improvement Protect the public interest Organize collective action in the industry
  18. THE ROLE OF GSA Provide a platform for collaboration between industry stakeholders Enable participatory regulations Create trusted collaborative environment between policy domain and industry domain Create Common Data Dictionary Offer education re standards and technology Support the creation of a messaging standard for Central Monitoring
  19. REGULATOR BENEFITS OF STANDARDS Improves the quality, accuracy and reliability of information as it enters, processed and then reported to regulators. Enhances the breath and depth of information that can be included in analyses and reports on a routine basis with minimum to no added costs. Addresses the need to find long-term solutions to pull time and costs out of the reporting process. Allows sharing of information amongst regulators on a global level. Enables the developed of tools to detect fraudulent activities in real-time, across multiple states or countries thereby significantly supporting the principles of gaming policies. STANDARDS WILL HELP TO ACCURATLY COMPILE, REVIEW AND AUDIT
  20. UNFETTERED DATA ACCESS
  21. “Open Standards give you peace of mind”
  22. PART 2: ONLINE GAMING … The Next Generation
  23. Online Gaming – The Next Generation As online gaming is being accepted in more and more jurisdictions, the industry is maturing. Regulations. Operations. Technology. Sometimes technology can be a hindrance, other times it can be a facilitator. As we look towards the next generation of iGaming technology, there will be some distinct benefits to regulators.
  24. Traditional View of Online Gaming iGaming Platform Player Registration Player Verification Geo-Location Location Verification Player Accounts Payment Processing Game Services Other Services Independent External Systems
  25. Evolving View of Online Gaming iGaming Platform Player Registration Player Verification Geo-Location Location Verification Player Accounts Game Services Payment Processing Game Services Other Services Externalization of Game Services
  26. Why Is This Bad? Complexity! iGaming Platform Player Registration Game Service #1 Geo-Location Player Accounts Game Service #2 Other Services Game Service #3 Multiple Game Services from Multiple Manufacturers
  27. Why Is This Bad? Complexity! iGaming Platform #1 Game Service #1 Player Accounts Game Service #2 iGaming Platform #2 Player Accounts Game Service #3 Multiple iGaming Platforms Accessing the Same Game Services
  28. Why Is This Good? Accountability! iGaming Platform Player Registration Player Verification Geo-Location Location Verification Player Accounts Game Services Payment Processing Game Services Other Services Independent Roles and Responsibilities
  29. Why Is This Good? Accountability! Game services can be controlled and operated by independent third-parties – like payment processing, geo-location, and player verification services. This creates an arms-length relationship between the iGaming operator and the game supplier. Activity reported by game services can be audited and reconciled against the activity reported by iGaming platforms. Game services and iGaming platforms can be independently tested and approved.
  30. Why Does This Sound Familiar? Standards! Wagering Accounts, Ticket-In-Ticket-Out, Progressive Jackpots Slot Machine Independent Audit and Reconciliation
  31. Where Does GSA Fit In? In 2013, GSA made two important organizational changes to help support efforts to bring standardization to online gaming. Started a new Online Gaming Committee (OGC). OGC will focus on the development of protocols specifically for online gaming. Re-established the Regulatory Committee (RAC). RAC will develop requirements for central monitoring of online gaming operations. RAC will also address other issues of common interest to the regulatory community.
  32. Where Does GSA Fit In? The OGC plans to address a wide range of topics, including: Third-Party Game Interface – integration of third-party game services into iGaming platforms. External Interfaces – interfaces between iGaming platforms and geo-location providers, payment processors, etc. Central Monitoring – regulatory monitoring of iGaming operations. Brick & Mortar – integration with existing land-based operations.
  33. Third-Party Game Interface 3 1 2
  34. Third-Party Game Interface What is being addressed? Game Launch URL. Game Session Start / End. Game Cycle Start / End. Restoration and completion of incomplete games. Monetary Transactions. Wagers, wins, and special transactions. Standardized wager descriptions. Demo play, free play, social gaming. Revenue Recognition. Revenue is reported on the day that the final outcome of a wager has been determined.
  35. Game Authentication Remote game authentication (GAT) started with gaming machines. Game Authentication Terminal
  36. Game Authentication With G2S and GDS, game authentication was expanded onto the network and into peripheral devices. Game Authentication Server Peripheral Device
  37. Game Authentication With S2S, game authentication was expanded to include the systems communicating with gaming machines, such as progressive and bonus servers. Game Authentication Server Bonus Server Progressive Server
  38. Game Authentication The next logical step . . . extend game authentication to iGaming platforms and game servers. Bonus Server Progressive Server Game Authentication Server iGaming Platform Game Server
  39. Game Authentication How does it work? Discovery - Request the list of software components and supported authentication algorithms from an end-point. Verification - Request verification of a particular component using a specific algorithm and user-selected seed value. Authentication - Check the result against a known value provided by the test lab.
  40. Questions?
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