1 / 21

Computing & Immersive Technologies (CSY)

Computing & Immersive Technologies (CSY). School of Science & Technology. Computing & Immersive Technologies School of Science & Technology. Going to University. Introduction.

montego
Download Presentation

Computing & Immersive Technologies (CSY)

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Computing & Immersive Technologies (CSY) School of Science & Technology

  2. Computing & Immersive Technologies School of Science & Technology Going to University Introduction • By going to university you will become more independent, be able to try new activities and meet lots of new people. You will also be able to develop new skills, and gain confidence. However, you must be prepared to work hard and to manage your own time well. • Higher education isn't just for people who do A levels. There are many different types of higher education course, and different methods of study to suit your existing commitments. • If you go on to higher education, you could be more employable than people without a higher education qualification, and you might earn more money

  3. Computing & Immersive Technologies School of Science & Technology Computing Awards Undergraduate Postgraduate • MSc Computing • MEng/MSc Computing (Computer Networks Engineering) • MEng Computing (Computer Systems Engineering) • MSc Computing (Internet Technology & Security) • MSc Computing (Software Engineering) • MSc Computing (Immersive Technologies) • BSc/HND/HNC Computing • BEng/HND Computing (Computer Networks Engineering) • BEng/HND Computing (Computer Systems Engineering) • BSc/HND Computing (Graphics & Visualisation) • BSc/HND Computing (Web Technology & Security) • BSc/HND Computing (Mobile Computing) • BSc/HND Computing (Software Engineering) • BSc/HND Computer Games Development • BSc/HND Business Computing (Systems) • BSc/HNS Business Computing (Web Design)

  4. Computing & Immersive Technologies School of Science & Technology Flexibility Opportunity to specialize The courses are flexible so that the opportunities exist to change pathways during the first year of the course. The SEVEN applicable pathways for Computing are: • Business Computing has two pathways so you can move between • Systems • Web Design • during the first year. • You would need to decide on Computer Games & Development from the outset. • Applicants should indicate the pathway they wish to pursue. • Part time study at any stage is also an option. • Computing, • Computer Networks Engineering, • Computer Systems Engineering, • Graphics & Visualisation, • Web Technology & Security, • Mobile Computing, • Software Engineering

  5. Computing & Immersive Technologies School of Science & Technology Which course? BSc (Hons), BEng (Hons) or HND The first year of the course explores the design and operation of computer systems, both hardware and software and covers programming and problem solving, databases, network technology, systems specification, computer systems, web and information technology. *Degree classification will be based on the final year for HND transfers, whereas classification normally based on year 2 and 3 grades. BSc & BEng Computing and BSc Business Computing courses are three years and the HND courses two years full-time. Completion of the HND will enable transfer* to the BSc or BEng. They are integrated and wide ranging courses in which it is possible to specialize in topics such as computer hardware, computer software, computer networks, business computing and the Internet. The common first years introduce varied aspects of computing, and lay the foundations for whichever specialist pathway is pursued in the second and/or third years.

  6. Computing & Immersive Technologies School of Science & Technology Common First Year – Computing

  7. Computing & Immersive Technologies School of Science & Technology Second Year - Computing

  8. Computing & Immersive Technologies School of Science & Technology Final Year - Computing

  9. Computing & Immersive Technologies School of Science & Technology Common First Year – Business Computing

  10. Computing & Immersive Technologies School of Science & Technology Second Year – Business Computing

  11. Computing & Immersive Technologies School of Science & Technology Final Year - Computing

  12. Computing & Immersive Technologies School of Science & Technology Part Time

  13. Computing & Immersive Technologies School of Science & Technology BSc/HND Computer Games Development & BA Games Art

  14. Computing & Immersive Technologies School of Science & Technology MSc Computing

  15. Computing & Immersive Technologies School of Science & Technology MEng Computing

  16. V12/12 Computing & Immersive Technologies School of Science & Technology Entry Requirements HND/HNC BSc (Hons) & BEng (Hons) • A typical offer is between 260-300 UCAS tariff points. • A wide range of qualifications are accepted, usually at least a relevant HNC. For the top-up with direct entry into the final level, students must have a relevant HND or Foundation Degree and are required to demonstrate a suitable profile of achievement. • A typical offer is 140-160 UCAS tariff points. • In addition to standard entry requirements, applicants will be expected to have achieved GCSE Mathematics (or equivalent) at grade C or above. Previous experience of computing is desirable. • We welcome applications from mature students with relevant computing experience.

  17. Computing & Immersive Technologies School of Science & Technology Special Course Features • An emphasis on practical learning to reinforce academic underpinnings in specialist laboratories - Robots. • A supportive approach to tuition with small classroom (≤100) and laboratory (≤20) sizes. • Supportive and approachable tutors. • Student Support Initiative – 2nd Year students assist 1st Year students. • Course and module support via the course web site and University Virtual Learning Environment (VLE). • Student Computing Society & the BCS. • A common first year giving students flexibility and time to choose a specialism. • Modular curriculum with opportunities for module selection to suit an individuals chosen career pathway. • Choice of full-time, part-time or one year top-up. • Acquisition of highly relevant vocational skills – CISCO, Microprocessors, O-O Programming, Prince2. • Exciting career opportunities: GE, HMGCC. • Up-to-date workstation hardware and software in dedicated laboratories. • Exclusive 24/7 access to a specialist laboratory.

  18. Computing & Immersive Technologies School of Science & Technology • Currently the largest Student Union Society. • Activities (Linux, Raspberry Pi, Enterprise/Consult….) • Employability • Social Enterprise • Study Skills • Gaming (LAN party!) • Social Case Study Aleksandra Dziubek and Vimukthi Mudiyanselage talk about their experiences on the BSc Computing course.

  19. Computing & Immersive Technologies School of Science & Technology Activities (Research & Consultancy):

  20. Meet the Computing Team Dr Maurice Hendrix Lecturer Dr Maurice Hendrix Lecturer

  21. Computing & Immersive Technologies School of Science & Technology Written and presented by the Computing Team Social Media: https://www.facebook.com/groups/UoNComputingSociety/ http://computingnorthampton.blogspot.co.uk/ http://www.linkedin.com/groups/Computing-in-UoN-4255703 @UoNComputing

More Related