dr sara de freitas university of oxford 23rd march 2007
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the challenges of social collaboration on the internet. dr sara de freitas university of oxford: 23rd march 2007. background. based at the london knowledge lab lsrc fellowship l4all research project manager

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dr sara de freitas university of oxford 23rd march 2007

the challenges of social collaboration on the internet

dr sara de freitas

university of oxford: 23rd march 2007

background
background
  • based at the london knowledge lab
    • lsrc fellowship
    • l4all research project
    • manager
  • consultant to the jisc innovation strand (technology enhanced learning environments)
  • serious games research
  • innovatech llp
summary
summary
  • self-organised criticality
  • social networks
  • web 2.0
  • implications for education
  • what are the challenges for social collaboration on the internet?
  • conclusions
1 self organised criticality
1: self-organised criticality
  • per bak (1987)
  • what is soc?
  • ‘established solely because of dynamical interactions among individual elements of the system’ (per bak, 1996:1-2)
  • soc is so ‘far the only known general mechanism to generate complexity’ (per bak, 1996:1-2)
  • tendency of large complex systems to be susceptible to ‘avalanches’/events of all sizes – no external factors
slide5

High school dating: Data drawn from Peter S. Bearman, James Moody, and Katherine Stovel, Chains of affection: The structure of adolescent romantic and sexual networks, American Journal of Sociology110, 44-91 (2004).

Yeast proteins: Sergei Maslov and Kim Sneppen, Specificity and stability in topology of protein networks, Science296, 910-913 (2002).

Source: University of Michigan, 2004

2 growth of social networks
2: growth of social networks
  • rapid growth of online social networks – for social and business needs (e.g. friendster, friends reunited, linkedin)
  • wider opportunities for social collaboration (e.g. collaborative book/article writing)
  • larger and more distributed social groups emerging (e.g. myspace/live chat)
self organised communications and tools
self-organised communications and tools
  • blogs
  • wikis (wikipedia)
  • tagging and social book marking (del.icio.us)
  • multimedia sharing (youtube, flickr, bit torrent)
  • audio blogging and podcasting (odeo)
  • rss and syndication
  • mmorpgs (fanzine communities)
significant change agents
significant change agents
  • globalisation
    • global vs local
    • control strategies vs open access
  • the internet
    • fast access to information
    • increasing amounts of data (161 billion gigabytes in 2006)
    • mass user generated content - quarter of all data is original - IDC estimates that 70% of content by 2010 will be user generated
    • user participation (1 billion in 2006)
  • social interactions
    • distributed social networks
3 what is web 2 0
3: what is web 2.0?

link to:http://youtube.com/watch?v=NLlGopyXT_g

4 what now for learning
4: what now for learning?

what implications…

  • for learning, assessment, accreditation?
  • for the universities?

need for better alignment between:

  • policy development
  • institutional processes
  • empowering the learner?

new learning/new learner?

  • exploratory learning
  • game-based learning
  • social interactive learning
future learning
future learning
  • visions of future learning:
    • towards what end?
    • towards what skills?
  • personalised learning environments?
  • immersive learning environments?
immersive learning environments
immersive learning environments
  • exploratory learning
    • interactivity
    • immersion
  • game-based learning
    • alternate reality gaming
    • mobile gaming
  • simulations
    • ‘gamesims’
5 what are the challenges for social collaboration on the internet
5: what are the challenges for social collaboration on the internet?
  • plagiarism debate
    • ‘cut and paste’ generation
    • description over analysis
    • different forms of assessment
  • self-organised criticality
    • highly complex systems (e.g. social networks) are vulnerable to small ‘events’
  • changing skills
    • multimodality
  • different relationship to one another and to information
6 conclusions
6: conclusions
  • considerable challenges of social collaboration
    • for education
    • for society
  • need for a new vision for learning
    • immersive learning environments
  • need for greater alignment
    • policy, institutional practice and the learner
  • new opportunities for learning
    • user generated content
links
links
  • learning in immersive worlds report:

http://www.jisc.ac.uk/eli_outcomes.html.

  • lsrc report out soon

any feedback/comments to sara de freitas: [email protected]

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