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The Ambient Wood Journals-Replaying the Experience

The Ambient Wood Journals-Replaying the Experience. Mark Weal (mjw@ecs.soton.ac.uk) IAM Group, University of Southampton. Mark J. Weal, Danius T. Michaelides, Mark K. Thompson, David C. De Roure. Overview. The Equator IRC The Ambient Wood Project First trials The Ambient Wood Journals

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The Ambient Wood Journals-Replaying the Experience

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  1. The Ambient Wood Journals-Replaying the Experience Mark Weal (mjw@ecs.soton.ac.uk)IAM Group, University of Southampton Mark J. Weal, Danius T. Michaelides, Mark K. Thompson, David C. De Roure

  2. Overview • The Equator IRC • The Ambient Wood Project • First trials • The Ambient Wood Journals • Second trials

  3. Equator IRC • Interdisciplinary Research Collaboration • EPSRC funded • Eight UK Universities • Six years funding (half-way through) • Integrating the Physical and the Digital

  4. Partners • Bristol • Glasgow • Lancaster • Nottingham • RCA • Southampton • Sussex • UCL

  5. The Ambient Wood Project

  6. Where and Who? • Just outside Brighton • Four Partners • Southampton, Sussex, Nottingham, Bristol

  7. Project Goals • Technology to assist in playful learning • Helping children to take part and learn more about scientific enquiry, through discovering, reflecting and experimenting in an ambient wood • Hypothesis testing from Key stage 2 Science • ‘Disappearing’ technology that will: • “Make the invisible visible” • “Bring the far to the near” • “Bring the past and the future to the present”

  8. Location sensing • Static location beacons • Global Positioning System interfaces

  9. The Experience • Children find information by moving around the wood • The information they discover includes • Probe readings • Ambient sounds in the wood • Descriptive voiceovers through the PDA • Information cards on the PDA

  10. Information Representations

  11. Automated orchestration • Links triggered based on location and sensed activity • Voice-over played on hand-held • Information card received by hand-held • Sound played in the Wood • Information builds on the previously presented material • World model maintained in a MUD

  12. Infrastructure

  13. Recording the Experience • All events logged • Probe readings • Location notifications (GPS & Pinger) • Information transmission • Sonifications • Facilitates debugging, analysis, and replay --- 26 Sep 2002 14:12:36 --- Device-Id: "clearing" Play: "clearing/1/s-grass" WOOD: 1033045956418L

  14. The Journals • Reflection tool providing an overview of the experience • Based on the recorded event logs • Generated by processes that perform: • Consolidation • Identification of meta-structure • Location fusion • Rendering into a web page

  15. Journal architecture

  16. The journal pages

  17. Issues with the first trials • Location was an arbitrary construct in the model • Information push left the children confused • The information model did not mesh well with what they were observing • Better integration of the probe readings was needed

  18. The Second Trials • A move to manual orchestration • Tools for the remote facilitator • The children supply the information, the PDA becomes the journal • Scientific enquiry is added to hypothesis testing in the goals of the experience

  19. The New Experience • The children make observations and report them to the remote facilitator • The remote facilitator sends additional information based on the observations • The children can take probe readings • The information is logged on the PDA and reviewed both in the den and in the classroom

  20. The Information Cards

  21. Manual orchestration

  22. Conclusions • Mixed reality experience • Hypermedia as an orchestration tool • Hypermedia as a reflection tool • Providing transference from the educational experience in the wood back to the classroom • Merging physical and digital representations

  23. Further information www.equator.ac.uk MUD Slinging: Virtual Orchestration of Physical Interactions Mark K. Thompson, Mark J. Weal, Danius T. Michaelides, Don G. Cruickshank, and David C. De Roure. Technical Report Equator-02-053, Equator, October 2002. From Snark to Park: An overview of the design, practical and technological issues when developing novel learning and playing experiences for indoors and outdoors Eric Harris, Ted Phelps, Yvonne Rogers, and Sara Price. Technical Report Equator-02-050, Equator, October 2002. Learning through digitally-augmented physical experiences: Reflections on the Ambient Wood project Yvonne Rogers, Sara Price, Eric Harris, Ted Phelps, Mia Underwood, Danielle Wilde, Hilary Smith, Henk Muller, Cliff Randell, Danae Stanton, Helen Neale, Mark Thompson, Mark J. Weal, and Danius T. Michaelides.. Technical Report Equator-02-054, Equator, October 2002.

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