AIR FORCE FOOTBALL
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AIR FORCE FOOTBALL. PATTERN READ COVER THREE. WHY PATTERN READ. Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention. WHY PATTERN READ.

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AIR FORCE FOOTBALL

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AIR FORCE FOOTBALL


PATTERN READ COVER THREE


WHY PATTERN READ

  • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention.


WHY PATTERN READ

  • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention.

  • Take away receiver’s freedom to adjust to a stationary zone defender.


WHY PATTERN READ

  • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention.

  • Take away receiver’s freedom to adjust to a stationary zone defender.

  • Reduce vertical seams in zone coverage.


WHY PATTERN READ

  • Match up underneath coverage to route being run as oppose to dropping a landmark and solely reacting to QB’s intention.

  • Take away receiver’s freedom to adjust to a stationary zone defender.

  • Reduce vertical seams in zone coverage.

  • Greater means of taking away favorite routes or patterns of weekly opponent.


OUR DEFENSIVE STRUCTURE

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OUR DEFENSIVE STRUCTURE

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OUR DEFENSIVE STRUCTURE

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OUR DEFENSIVE STRUCTURE

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OUR DEFENSIVE STRUCTURE

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FS

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CURL

READ 3-2

READ 2

CURL

THIRD

THIRD

THIRD

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PATTERN READS COVERAGE


COVER 3

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CURL

CURL

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COVERAGE RESPONSIBILITIES


COVER 3

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CURL

CURL

3-2 PLAYER

2 PLAYER

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COVERAGE RESPONSIBILITIES


COVER 3

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CURL

CURL

3-2 PLAYER

2 PLAYER

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FS

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MIDDLE THIRD

COVERAGE RESPONSIBILITIES


COVER 3

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CURL

CURL

3-2 PLAYER

2 PLAYER

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OUTSIDE THIRD

OUTSIDE THIRD

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FS

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MIDDLE THIRD

COVERAGE RESPONSIBILITIES


COVER 3

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FORCE/FOLD

FORCE/FOLD

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RUN SUPPORT


COVER 3

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FORCE/FOLD

FORCE/FOLD

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FS

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ALLEY

RUN SUPPORT


COVER 3

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FORCE/FOLD

FORCE/FOLD

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SECONDARY CONTAIN

PURSUIT

SECONDARY CONTAIN

PURSUIT

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FS

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ALLEY

RUN SUPPORT


COVER 3

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FS

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RUN SUPPORT


BASIC CONCEPT

CREATE FOUR MAN RUSH:

FRONT THREE + ONE


BASIC CONCEPT

CREATE FOUR MAN RUSH:

FRONT THREE + ONE

REPLACE BLITZER IN COVERAGE


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X - COVER 3


COVER 3

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CURL

CURL

READ 3-2 LEFT

READ 2 RIGHT

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COVERAGE RESPONSIBILITIES


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LION - COVER 3 LEFT


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RIGHT LEOPARD - COVER 3 LEFT


COVER 3 LEFT

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CURL

CURL

READ 3-2 LEFT

READ 2 RIGHT

MIKE LINEBACKER REPLACES BLITZING LOU AS PATTERN READ PLAYER ON 3-2

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COVERAGE RESPONSIBILITIES


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RAM - COVER 3 RIGHT


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LEFT RHINO - COVER 3 RIGHT


COVER 3 RIGHT

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CURL

CURL

READ 3-2 LEFT

READ 2 RIGHT

MIKE LINEBACKER REPLACES BLITZING ROB AS PATTERN READ PLAYER ON 2

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COVERAGE RESPONSIBILITIES


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TUNA - COVER 3 CLOSE


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ANCHOR - COVER 3 CLOSE


COVER 3 CLOSE

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CURL

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READ 2 TIGHT

READ 2 OPEN

CURL

MIKE LINEBACKER REPLACES BLITZING TIGHT-SIDE LB’er AS PATTERN READ PLAYER ON 2

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COVERAGE RESPONSIBILITIES


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SHARK - COVER 3 OPEN


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TORPEDO - COVER 3 OPEN


COVER 3 OPEN

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CURL

CURL

READ 3-2 TIGHT

READ 2 OPEN

MIKE LINEBACKER REPLACES BLITZING SPLIT-SIDE LB’er AS PATTERN READ PLAYER ON 2

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COVERAGE RESPONSIBILITIES


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RIGHT LINDA - COVER 3 LEFT MABEL


COVER 3 LEFT MABEL

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CURL

CURL

READ 2 LEFT

READ 2 RIGHT

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LOU LINEBACKER REPLACES BLITZING FALCON AS CURL PLAYER

CORNER PLAYS AS MAN VERSUS ALL THREATENING RELEASES

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COVERAGE RESPONSIBILITIES


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LEFT RITA - COVER 3 RIGHT MABEL


COVER 3 RIGHT MABEL

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CURL

READ 3-2 LEFT

READ 2 RIGHT

CURL

C

ROB LINEBACKER REPLACES BLITZING FALCON AS CURL PLAYER

CORNER PLAYS AS MAN VERSUS ALL THREATENING RELEASES

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COVERAGE RESPONSIBILITIES


CURL TECHNIQUE


CURL TECHNIQUE

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**FLAT-FOOT

READ

SINGLE WIDTH ALIGNMENT


CURL TECHNIQUE

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BUZZ - FLAT

VERSUS SINGLE WIDTH - BUZZ THE FLAT AREA


BUZZ TECHNIQUE

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IDENTIFY A FLAT RECEIVER -- QUICK SET CLUES A SLANT/HITCH -- USE SPLIT TENDANCIES


BUZZ TECHNIQUE

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SETTLE

IF NO IDENTIFIED FLAT THREAT -- SETTLE BACK UNDER #1 -- ZONE QB’s EYES


CURL TECHNIQUE

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**FLAT-FOOT

READ

TWO STAND UP ALIGNMENT


CURL TECHNIQUE

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SETTLE

WORK TO DEPTH OF 10-12 YARDS OVER NORMALLY AGLINGED WIDE RECEIVER


CURL TECHNIQUE

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VERSUS QUICK GAME – BREAK EARLY AND CUT #1


CURL TECHNIQUE

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WITH #2 VERTICAL -- SETTLE CURL AND PLAY OFF QB’s EYES


CURL TECHNIQUE

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IF #2 QUICK TO FLAT -- HOLD CURL -- CORNER WILL SECURE WHEEL


CURL TECHNIQUE

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VERSUS ANY SCREEN -- CURL PLAYER TRIGGERS


3-2 PLAYER TECHNIQUE


3-2 PLAYER

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LB

PATTERN READ OFF #3 TO #2 RECEIVER


3-2 PLAYER

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DROP OVER #3 AS YOU READ HIS ROUTE -- NO RECEIVER THREAT – DRIVE ON #3


3-2 PLAYER

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LB

DROP OVER #3 AS YOU READ HIS ROUTE – IF THREAT BY #2 – WALL OFF AND ROLL


2 PLAYER TECHNIQUE


2 PLAYER

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READ RELEASE OF #2 AS WORKING FOR WIDTH AND DEPTH


2 PLAYER

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CUT SLANT BY #2


2 PLAYER

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IF #2 TO FLAT -- LOOK FOR NEW #2 FROM OUTSIDE AND DEFEND THROWING LANE


2 PLAYER

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CARRY #2 VERTICAL – LOOK FOR BREAK INSIDE BY #2 OR BY #1


2 PLAYER

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ROLL WITH DIG BY #2


2 PLAYER

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COME OFF #2 VERTICALLY WHEN #1 RUNS DIG


FREE SAFETY PLAY


FREE SAFETY PLAY

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ALIGN IN MIDDLE OF FIELD – PERFORMANCE IS PRIORITY


FREE SAFETY PLAY

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12

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BALL ON HASH -- SPLIT DIFFERENCE #2 AND BALL


FREE SAFETY PLAY

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ZONE MIDDLE THIRD – FAVOR TO SKILL – BE FAST ON QB’s INTENTIONS


CORNER PLAY


CORNER PLAY

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VERSUS NORMAL WIDE RECEIVER SPLIT


CORNER PLAY

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VERSUS WIDE SPLIT BY WIDE RECEIVER


CORNER PLAY

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VERSUS TIGHT SPLIT BY WIDE RECEIVER


CORNER PLAY

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SINGLE WIDTH: PLAY AN INSIDE THIRD – MAN ALL THREATENING RELEASES – POST PROTECT


CORNER PLAY

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PUSH OUT TO SLOW PEDDLE - KEY FOR QUICK THREE STEP PASSING GAME AT SNAP


CORNER PLAY

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BREAK UP ON ALL NORMAL BREAKING ROUTES


CORNER PLAY

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BREAK UP ON ALL NORMAL BREAKING ROUTES


CORNER PLAY

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TURN AND DRIVE ON DEEP SHOULDER OF RECEIVER ON POST


CORNER PLAY

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CLOSE AND PLAY CHASE ON DIG


CORNER PLAY

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TURN AND GAIN HIP POSITION ON FADE


CORNER PLAY

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VERSUS MULTIPLE STANDS UPS – NORMAL SPLIT


CORNER PLAY

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VERSUS MULTIPLE STANDS UPS – WIDE SPLIT


CORNER PLAY

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VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE


CORNER PLAY

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VERSUS MULTIPLE STANDS UPS – PLAY DIVIDER TECHNIQUE – TRUE ZONE


CORNER PLAY

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VERSUS MULTIPLE STANDS UPS – IF #2 CANCELS OUT – DRIVE ON #1


END


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