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The Art of Swimming

The Art of Swimming. TEAM FIN. Irfan Anwar Project Manager/Lead Artist. Dane Adams Artist/Designer. Pritesh Patel Researcher/Sound. Pawel Widelski Coder. Contents. Introductions and team roles Brief overview of your brief Initial design ideas

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The Art of Swimming

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  1. The Art of Swimming TEAM FIN Irfan Anwar Project Manager/Lead Artist Dane Adams Artist/Designer Pritesh Patel Researcher/Sound PawelWidelski Coder

  2. Contents • Introductions and team roles • Brief overview of your brief • Initial design ideas • How you narrowed down and refined your initial ideas • Sketches, mood boards and other visual design materials • Completed user personas and scenarios • Your testing plan • Potential coding challenges that you anticipate • Anything else you feel would be useful to add • Questions from the audience 

  3. Brief • We are creating a educational game for 11 to 14 year old students, teachers and parents. • Our game will be based around how fish swim underwater. • We will be using Flash ActionScript to create this game.

  4. Design Ideas • Our design ideas mainly coming from existing games based around fish games. • We are trying to aim at a mature audience so the visuals have to look appealing. • Considering which perspective we will be using controlling the fish.

  5. Sketches/Moodboards

  6. Other Visuals

  7. Other Visuals

  8. Other Visuals

  9. Updated Visuals

  10. Updated Visuals

  11. Updated Visuals

  12. User Personas and Scenarios

  13. User Personas and Scenarios

  14. Test Plan • Test Objectives • Find and select participants • Conduct the sessions • Debrief with participants and observers • Analyze data and observations

  15. Coding • Flash game involves different types of actions and features such as Quiz and Controlling the fish. • For the quiz, it is suitable to for us to use Arrays. • Event handlers will be useful for controlling the movement of the fish.

  16. Q/A Thank you for listening to our presentation. Any Questions?

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