1 / 53

Router Architecture

Router Architecture. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. S. T. T. T. T. T. T. T. T. T. T. T. T. T. T. T. T. Network-on-Chip. Information in the form of packets is routed via channels and switches from one terminal node to another

miriam
Download Presentation

Router Architecture

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Router Architecture

  2. S S S S S S S S S S S S S S S S T T T T T T T T T T T T T T T T Network-on-Chip • Information in the form of packetsis routed via channels and switches from one terminal node to another • The interface between the interconnection network and the terminals (client) is called network interface SoC Architecture

  3. Router Architecture • The discussion concentrates on a typical virtual-channel router • Modern routers are pipelined and work at the flit level • Head flits proceed through buffer stages that perform routing and virtual channel allocation • All flits pass through switch allocation and switch traversal stages • Most routers use credits to allocate buffer space SoC Architecture

  4. A typical virtual channel router • A routers functional blocks can be divided into • Datapath: handles storage and movement of a packets payload • Input buffers • Switch • Output buffers • Control Plane: coordinating the movements of the packets through the resources of the datapath • Route Computation • VC Allocator • Switch Allocator SoC Architecture

  5. Routing VC Allocation Output Port Allocation Switch Allocation Switching VC Deallocation A typical virtual channel router SoC Architecture

  6. Routing VC Allocation Output Port Allocation Switch Allocation Switching VC Deallocation A typical virtual channel router • The input unit • contains a set of flit buffers • Maintains the state for each virtual channel • G = Global State • R = Route • O = Output VC • P = Pointers • C = Credits SoC Architecture

  7. Routing VC Allocation Output Port Allocation Switch Allocation Switching VC Deallocation Virtual channel state fields (Input) SoC Architecture

  8. Routing VC Allocation Output Port Allocation Switch Allocation Switching VC Deallocation A typical virtual channel router • During route computation the output port for the packet is determined • Then the packet requests an output virtual channel from the virtual-channel allocator SoC Architecture

  9. Routing VC Allocation Output Port Allocation Switch Allocation Switching VC Deallocation A typical virtual channel router • Flits are forwarded via the virtual channel by allocating a time slot on the switch and output channel using the switch allocator • Flits are forwarded to the appropriate output during this time slot • The output unit forwards the flits to the next router in the packet’s path SoC Architecture

  10. Virtual channel state fields(Output) SoC Architecture

  11. Packet Rate and Flit Rate • The control of the router operates at two distinct frequencies • Packet Rate (performed once per packet) • Route computation • Virtual-channel allocation • Flit Rate (performed once per flit) • Switch allocation • Pointer and credit count update SoC Architecture

  12. Routing VC Allocation Output Port Allocation Switch Allocation Switching VC Deallocation The Router Pipeline • A typical router pipeline includes the following stages • RC (Routing Computation) • VC (Virtual Channel Allocation) • SA (Switch Allocation) • ST (Switch Traversal) no pipeline stalls SoC Architecture

  13. The Router Pipeline • Cycle 0 • Head flit arrives and the packet is directed to an virtual channel of the input port (G = I) no pipeline stalls SoC Architecture

  14. The Router Pipeline • Cycle 1 • Routing computation • Virtual channel state changes to routing (G = R) • Head flit enters RC-stage • First body flit arrives at router no pipeline stalls SoC Architecture

  15. The Router Pipeline • Cycle 2: Virtual Channel Allocation • Route field (R) of virtual channel is updated • Virtual channel state is set to “waiting for output virtual channel” (G = V) • Head flit enters VA state • First body flit enters RC stage • Second body flit arrives at router no pipeline stalls SoC Architecture

  16. The Router Pipeline • Cycle 2: Virtual Channel Allocation • The result of the routing computation is input to the virtual channel allocator • If successful, the allocator assigns a single output virtual channel • The state of the virtual channel is set to active (G = A) no pipeline stalls SoC Architecture

  17. The Router Pipeline • Cycle 3: Switch Allocation • All further processing is done on a flit base • Head flit enters SA stage • Any active VA (G = A) that contains buffered flits (indicated by P) and has downstream buffers available (C > 0) bids for a single-flit time slot through the switch from its input VC to the output VC no pipeline stalls SoC Architecture

  18. The Router Pipeline • Cycle 3: Switch Allocation • If successful, pointer field is updated • Credit field is decremented no pipeline stalls SoC Architecture

  19. The Router Pipeline • Cycle 4: Switch Traversal • Head flit traverses the switch • Cycle 5: • Head flit starts traversing the channel to the next router no pipeline stalls SoC Architecture

  20. The Router Pipeline • Cycle 7: • Tail traverses the switch • Output VC set to idle • Input VC set to idle (G = I), if buffer is empty • Input VC set to routing (G = R), if another head flit is in the buffer no pipeline stalls SoC Architecture

  21. The Router Pipeline • Only the head flits enter the RC and VC stages • The body and tail flits are stored in the flit buffers until they can enter the SA stage no pipeline stalls SoC Architecture

  22. Pipeline Stalls • Pipeline stalls can be divided into • Packet stalls • can occur if the virtual channel cannot advance to its R, V, or A state • Flit stalls • If a virtual channel is in active state and the flit cannot successfully complete switch allocation due to • Lack of flit • Lack of credit • Losing arbitration for the switch time slot SoC Architecture

  23. Example for Packet Stall Virtual-channel allocation stall Head flit of A can first enter the VA stage when the tail flit of packet B completes switch allocation and releases the virtual channel SoC Architecture

  24. Example for Flit Stalls Switch allocation stall Second body flit fails to allocate the requested connection in cycle 5 SoC Architecture

  25. Example for Flit Stalls Buffer empty stall Body flit 2 is delayed three cycles. However, since it does not have to enter the RC and VA stage the output is only delayed one cycle! SoC Architecture

  26. Credits • A buffer is allocated in the SA stage on the upstream (transmitting) node • To reuse the buffer, a credit is returned over a reverse channel after the same flit departs the SA stage of the downstream (receiving) node • When the credit reaches the input unit of the upstream node the buffer is available can be reused SoC Architecture

  27. Credits • The credit loop can be viewed by means of a token that • Starting at the SA stage of the upstream node • Traveling downwards with the flit • Reaching the SA stage at the downstream node • Returning upstream as a credit SoC Architecture

  28. Credit Loop Latency • The credit loop latency tcrt, expressed in flit times, gives a lower bound on the number of flit buffers needed on the upstream size for the channel to operate with full bandwidth • tcrt in flit times is given by tcrt = tf + tc + 2Tw + 1 Flit pipeline delay One-way wire delay Credit pipeline delay SoC Architecture

  29. Credit Loop Latency • If the number of buffers available per virtual channel is F, the duty factor of the channel will be d = min (1, F/ tcrt) • The duty factor will be 100% as long as there are sufficient flit buffers to cover the round trip latency SoC Architecture

  30. Credit Stall Virtual Channel Router with 4 flit buffers tf TW TW tf tf tf tc TW TW tc tf = 4 tc = 2 Tw = 2 => tcrt = 11 Credit Transmit Credit Update tcrt White: upstream pipeline stages Grey: downstream pipeline stages SoC Architecture

  31. Flit and Credit Encoding • Flits and credits are sent over separated lines with separate width • Flits and credits are transported via the same line. This can be done by • Including credits into flits • Multiplexing flits and credits at phit level SoC Architecture

  32. Network Interface Slides are adapted from previous slides by Ingo Sander and Axel Jantsch.

  33. S S S S S S S S S S S S S S S S T T T T T T T T T T T T T T T T Network-on-Chip • Information in the form of packetsis routed via channels and switches from one terminal node to another • The interface between the interconnection network and the terminals (client) is called network interface SoC Architecture

  34. S S S S S S S S S S S S S S S S T T T T T T T T T T T T T T T T Network-on-Chip • Information in the form of packetsis routed via channels and switches from one terminal node to another • The interface between the interconnection network and the terminals (client) is called network interface SoC Architecture

  35. Network Interface Network • Different terminals with different interfaces shall be connected to the network • The network uses a specific protocol and all traffic on the network has to comply to the format of this protocol Switch Network Interface Terminal Node (Resource) SoC Architecture

  36. Network Interface • The network interface plays an important role in a network-on-chip • it shall translate between the terminal protocol and the protocol of the network • it shall enable the client to communicate at the speed of the network • it shall not further reduce the available bandwidth of the network • it shall not increase the latency imposed by the network • A poorly designed network interface is a bottleneck and can increase the latency considerably SoC Architecture

  37. Network Interfaces • For message passging: symmetric • Processor-Network Interface, • For shared memory: un-symmetric, load & store • Processor-Network Interface • Memory-Network Interface • Packet admission/ejection (line-fabric) Interface • May reside in a switch or router • Input queuing and output queuing SoC Architecture

  38. Basci Functionality of Network Interfaces • Packetization/depacketization • Network deliver packets. It does not know messages and transactions. • Sender side: packetization (messages to packets); Receiver side: de-packetization (packets to messages) • Multiplexing/demultiplexing • Scheduling packets to be sent and receive • Multiple threads running • Sender: multiplexing; Receiver: de-multiplexing • Re-ordering • A network servcie may not guarantee order • End-to-end flow control SoC Architecture

  39. Network Interfaces for message passing • Two-register interface • Register-mapped interface • Descriptor-based interface • Message reception SoC Architecture

  40. Two-Register Interface • For sending, the processor write to a specific Net-out register • For receiving, the processor reads a specific Net-in register • Pro: • Efficient for short messages • Cons: • Inefficient for long messages • Processor acts as DMA controller • Not safe, because, for longer messages, the processor may block network resources forever R0 R1 : : R31 Net out Net in Network SoC Architecture

  41. Descriptor Based Interface • The processor composes a message in a set of dedicated message descriptor registers • Each descriptor contains • An immediate value, or • A reference to a processor register, or • A reference to a block of memory • A co-processor steps through the descriptors and composes the messages • Safe because the network is protected from the processor’s SW Send Start Immediate RN Addr Length END R0 R1 : + Memory RN : : : R31 : : : SoC Architecture

  42. Receiving Messages • A co-processor or a dedicated thread is triggered upon reception of an incoming message • It unpacks the message and stores it in local memory • It informs the receiving task via an interrupt or a status register update SoC Architecture

  43. Shared Memory Interfaces • The interconnection network is used to transmit memory read/write transactions between processors and memories • We will further discuss • Processor-Network Interface • Memory-Network Interface SoC Architecture

  44. Processor-Network Interface Request are stored in request register • Requests are tagged so that answer can be associated to request • In case of a cache miss requests are stored in MSHR (miss status holding register) SoC Architecture

  45. Processor-Network Interface • Uncacheable read request would result in a pending read • After forming and transmitting the message status changes to read requested • When the network returns the message status changes to read complete • Completed MSHRs are forwarded to reply register, status changes to idle SoC Architecture

  46. Processor-Network Interface • Cache coherence protocols change the operation of the processor-network interface • Complete cache lines are loaded into the cache • Protocol requires larger vocabulary • Exclusive read request • Invalidation and updating of cache lines • Cache coherence protocol requires interface to send messages and update state in response to received messages SoC Architecture

  47. Memory-Network Interface • Interfaces receives memory request messages and sends replies • Messages received from the network are stored in the TSHR (transaction status holding register) SoC Architecture

  48. Memory-Network Interface • Request queue is used to hold request messages, when all THSRs are busy • THSR tracks messages in same way as MHSR • Bank Control and Message Transmit Unit monitors changes in THSR SoC Architecture

  49. Memory-Network Interface • A read request initializes a TSHR with status read pending • Subsequent memory access changes status to bank activated • Two cycles before first word is returned from memory bank, status is changed to read complete • Message transmit unit formats message and injects it into the network and the TSHR entry is marked idle • Requests can be handled out of order SoC Architecture

  50. Memory-Network Interface • Cache coherence protocols can be implemented with this structure, however TSHR must be extended SoC Architecture

More Related