designing computer games
Download
Skip this Video
Download Presentation
Designing Computer Games

Loading in 2 Seconds...

play fullscreen
1 / 8

Designing Computer Games - PowerPoint PPT Presentation


  • 147 Views
  • Uploaded on

Designing Computer Games. What makes a good game. What is a game. Not a Movie It should be interactive, have control Not a Toy Requires Goals Not a Puzzle Game can have puzzle in it, but a puzzle is a puzzle Not a Drawing Program A game can have drawing elements in it.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about ' Designing Computer Games' - millie


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
designing computer games

Designing Computer Games

What makes a good game

what is a game
What is a game
  • Not a Movie
    • It should be interactive, have control
    • Not a Toy
      • Requires Goals
    • Not a Puzzle
      • Game can have puzzle in it, but a puzzle is a puzzle
  • Not a Drawing Program
    • A game can have drawing elements in it.
what is a computer game
What is a computer game?
  • It is a software program in which one or more players make decisions through the control of game objects and resources, in pursuit of a goal.
players
Players
  • Design it for people to interact and play with.
    • Basics – Not too hard or impossible, learning curve
    • Challenge – Not too easy, progressively challenging
    • Target your audience
      • Kids
      • Teens
      • Adults
      • Experience, Inexperience
decisions and control
Decisions and Control
  • Decision should effect the game
  • The more your actions effect the outcome of the game the more satisfying the game can be.
  • Players should be able to control something.
    • Balance or control and no control to increase difficulty
    • Having infinite or unlimited resources to control can be fun at the start…
balance
Balance
  • Between players
  • Between player and game play
    • Difficulty
  • Between player and game features
    • Weapons
    • Power
goals and rewards
Goals and Rewards
  • A game has goals and is winnable!
  • You can have sub goals
    • E. solve the puzzle to get the key to open the door.
    • Losing shouldn’t be the games fault,
    • careful with luck…
  • Rewards
    • Crap ones
    • Too big
    • Predictable or random?
theme and genre
Theme and Genre
  • Genre examples
    • Arcade
    • Puzzle
    • RPG
    • Strategy
    • Management
    • Adventure
    • First or Third person Shooter
    • Sports
    • Racing
    • Platform
  • Theme
    • Space
    • Post Apocalypse
    • Ancient
    • Fantasy
  • Art Direction
    • Stick figures
    • Graphite Art
    • Comics
    • Manga
ad