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Visual Basic 6.0. Designing an Application in VB 6.0. Objectives in this lesson. Define a Procedure Oriented application and show examples – (procedur.exe) Define an OOED (Object Oriented/Event Driven) Application and show an example Steps to Creating an OOED Application

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Visual Basic 6.0

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Visual basic 6 0

Visual Basic 6.0

Designing an Application in VB 6.0


Objectives in this lesson

Objectives in this lesson

  • Define a Procedure Oriented application and show examples – (procedur.exe)

  • Define an OOED (Object Oriented/Event Driven) Application and show an example

  • Steps to Creating an OOED Application

  • Steps to Planning an OOED Application

  • Design Tips for the Application

  • Exercise:

    • Create a TOE chart of the Skate Away Sales Order Form

    • Sketch the Interface (in the back of the sheet)


Procedure oriented application

Procedure Oriented Application

  • Applications where the emphasis is on how to accomplish a task.

  • Programmer must instruct the computer every step of the way, from start to finish.

  • Requires that the program think in a step-by-step, top to bottom approach.

  • Limitations:

    • User has very little control over the data entered

  • Sample apps: procedur.exe (under tut02 folder)


Ooed object oriented event driven application

OOED – Object Oriented Event Driven Application

  • Emphasis is on the objects and events included in the user interface

  • Goal is to give the user as much control over the application as possible.

  • Does not require that the programmer work in a step by step, top to bottom approach.

  • Sample apps: OOED.exe (on the TUT02 folder)


Steps to create an ooed application

Steps to create an OOED application

  • Plan the application

  • Build the user interface

  • Write the code for the application

  • Test and debug the application

  • Assemble the documentation


Steps to planning an ooed application

Steps to planning an OOED application

  • Identify the tasks, objects and events using a TOE chart (Task, Objects, Events)\

    • The programmer creates objects and events for all the tasks needed and names them.

    • The programmers sketches the application using one of these methods:

      • Writing pseudocodes

      • Flowcharts


Design tips for an ooed application

Design tips for an OOED application

  • Information should flow vertically or horizontally, with the most important information at the top left.

  • Commands buttons should be grouped together, along the bottom of the screen or lower right corner.

  • Use no more than six command buttons

  • Use meaning and short captions (one to three words) in buttons

  • Label each control. Align labels to the left , short, and one line only.


Exercise sketch the skate away application

Exercise: Sketch the Skate Away Application

  • Using the sales order handout, do the following

    • Write a TOE chart (decide how many controls to use and name them.

    • Sketch the user interface in the back of the page.


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