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WearNET A Distributed Multi-Sensor System for Context Aware Wearables

WearNET A Distributed Multi-Sensor System for Context Aware Wearables. Lukowicz et. al Ubicomp class reading 2005.5.31 Presented by BURT. The Problem.

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WearNET A Distributed Multi-Sensor System for Context Aware Wearables

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  1. WearNETA Distributed Multi-Sensor System forContext Aware Wearables Lukowicz et. al Ubicomp class reading 2005.5.31 Presented by BURT

  2. The Problem • describes a distributed, multi-sensor system architecture designed to provide a wearable computer with a wide range of complex context information

  3. Introduction • Context awareness -- the ability of a computer system to adapt its functionality to the user’s activity and the environment around him • 2 approaches to awareness -- improving vision and audio recognition -- fusion of information from different, simple sensors

  4. Related Works I Clarkson and Pentland -- used a wearable camera in combination with a microphone to recognize a person’s situation. Picard’s group -- A galvanic skin response sensor, a blood volume pulse sensor, a respiration sensor and an electromyogram sensor for recognizing affective patterns in physiological signals

  5. Related Works II Gellersen et al. -- propose to use relatively simple sensors as a basis for the derivation of complex context information. Other systems that use multiple low level sensors to capture context information

  6. Contribution • system extends the above work by integrating additional sensors and appropriately placing them on the user’s body • use multiple, distributed motion sensors rather than a single accelerometer • knowing the importance of power management • the actual implementation of a wearable platform and the presentation of real life data.

  7. Context Components and Observation Channels • a tradeoff between versatility and flexibility, rather than efficiency in a narrowly defined task • target our architecture towards a loosely specified set of requirements defined on an intermediate level, the component layer • component layer consists of four context components: Extended Location, Environment State, User Activity and User State

  8. Context Layers

  9. Extended Location Component(EL) I • two types of location information: (1) the position in physical coordinates (2) a description of a place such as “in the train” or “in the office”.

  10. Extended Location Component(EL) II • Outdoors physical position -- GPS • For indoors, there are two solutions: (1) using inertial navigation based on acceleration sensors, gyroscopes and magnetic field sensors ( 2) relying on multi-sensor based location identification to determine the user’s position. • We propose to use inertial navigation

  11. Extended Location Component(EL) III • The identification of a location is based on three types of information: (1) ambient sound, (microphone) (2) light conditions (IR, visible, UV) (3) changes in other environmental parameters like temperature, humidity and atmospheric pressure.

  12. Environment State Component(ES) • Restrict definition to two broad, low level types of information: (1) physical properties of the environment and ( 2) general level of activity • For the recognition we will concentrate on two cheap channels: -- ambient sound and light intensity.

  13. User Activity Component (UA) • motion sensors (3 axis accelerometers, gyroscopes and/or electronic compass) distributed over the user’s body. • Each sensor provides us with information about the orientation and movement of the corresponding body part

  14. User State Component (US) • Our user state analysis is based on 3 such parameters: -- galvanic skin response (GSR), -- pulse and -- blood oxygen saturation.

  15. Senors

  16. Wearable Design Considerations • Once the placement has been fixed two system architecture issues remain to be resolved: (1) communication/computation tradeoffs resulting from the possibility of equipping the sensors with processing devices (2) the network architecture and transmission technology. • system power consumption and user comfort

  17. Sensor Placement Constraints • the quality of the signal received in a particular location and ergonomic concerns as described

  18. Computation and Communication Considerations • power considerations -- Further improvements can be obtained by combining such sensors into modules sharing computing resources.

  19. System Architecture and Implementation • four subsystems: -- Navigation Module (NM), -- Environmental Module (EM), -- User Activity Network (UAN) and -- User State Module (USM)

  20. Navigation Module (NM) • GPS and the inertial navigation sensors • a processor fast enough to perform all computation necessary for position tracking • the module also serves as a central coordination and evaluation unit of the WearNET system.

  21. Environment Module (EM) • measure UV, IR and visible light, magnetic field, temperature, atmospheric pressure, humidity and sound.

  22. User Activity Network (UAN) • a multistage network of motion sensors with a hierarchy that reflects the anatomy of the human body. • Each subnetwork is a bus with a dedicated master

  23. User State Module (USM) • The module combines the GSR sensor with the pulse and oxygen saturation sensors and an ultra low power micro controller. • requires only a simple mixed signal processor for the analog digital conversion, control, and basic preprocessing and features extraction.

  24. Experiments I • Complex Path in a Building -- walks two levels down a staircase, -- waits for 20 seconds, and continues walking a few steps to an elevator. -- then takes the elevator three floors up

  25. Experiments II • In the Kitchenette -- the user walks through the hall towards a kitchenette containing electrical appliances and a sink with a water tap. -- mostly distinguished by sound spectrum

  26. Conclusion and Outlook • By introducing an intermediate context component level we were able to find a good compromise between efficiency and versatility of the design. • Future work needs to target an automatic derivation of such information through standard algorithms like HMMs or neural networks for a wide range of situations and an analysis of achievable recognition rates.

  27. The End

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