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“box modeling” technique

“box modeling” technique. working with sub-objects directly rendering primer. editable objects. editable mesh – deformable “ trimesh ” triangle polygons vertex transform in rows and columns edge face always triangles polygon element subset groupings – i.e. attached objects.

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“box modeling” technique

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  1. “box modeling” technique working with sub-objects directly rendering primer

  2. editable objects • editable mesh – deformable “trimesh” • triangle polygons • vertex • transform in rows and columns • edge • face • always triangles • polygon • element • subset groupings – i.e. attached objects

  3. editable objects • editable poly – deformable polygonal mesh • n-sided polygons – avoids invisible edges – better for slicing and cutting • vertex • edge • border • a contiguous open edge [spline] • polygon • element

  4. vertex operations • transforms • weld • target weld • chamfer • extrude • vertex properties

  5. edge operations • transforms • weld • target weld • chamfer • extrude • open edge editing • bridge • connect • create shape

  6. border operations (editable poly) • borders are open conditions • transforms • cap • chamfer • extrude • bridge • connect

  7. face operations (editable mesh) • transforms • extrude • bevel

  8. polygon operations • transforms • extrude • extrude along spline • bevel • hinge • bridge • outline • create • edit triangulation

  9. general operations • attach / detach • slice • uses a plane • cut • freeform edge by edge • normal smoothing • material ID’s

  10. “box modeling” technique • control segmentation • manipulate sub-objects directly • “grow” geometry from the closest base primitive • subtractive operations based on segmentation – avoid booleans • control open conditions • watertight is desired

  11. rendering primer • Scanline Renderer • no real-scale units • architectural or standard base material types • default UI switcher

  12. rendering primer

  13. rendering primer • Turn off real-world texture coordinates

  14. rendering primer • Set the size of the rendering in the common tab

  15. rendering primer • change the environment background if necessary

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