The joy of games
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The Joy of Games. Mikkel Pedersen, Lead Game Designer, Press Play [email protected] Søren Lundgaard, Game Consultant, DADIU [email protected] Getting the Game Idea. Technology Feature. Special Experience. Real Life Inspiration. Fictional World / License.

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The Joy of Games

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The Joy of Games

Mikkel Pedersen, Lead Game Designer, Press Play

[email protected]

Søren Lundgaard, Game Consultant, DADIU

[email protected]


Getting the Game Idea


Technology Feature


Special Experience


Real Life Inspiration


Fictional World / License


Business (making money!)


Think like a consumer? What do you want when you are looking for a new game to play?

…..Something you know you will like, yet you want something new!

Inspiration from other Games


Let’s look at Diablo


The original


Four avatars, puzzles and realtime strategy


Two avatars,3D and smart path finding


Shop fixing and pet


Skilltree refinement


Heirloom items


Co-op and spellcontrols


What’s next?


Evolution of games


The evolution of Faith and a .45


The original cover shooter


Cover shooter done right, smart reload and a partner done wrong


Partner done right

  • “Faith and a .45 is an intense and atmospheric shooter with heavy focus on characters, co-operative gameplay and road movie storytelling.”


Game moments that defines us as game developers


There is a universe inside my computer!


FlaresorScares?


My computer is alive!


HighDiving in games


A glimpse into the future


Das moment der letzten spannung


The feeling of Epic Win


So remember to Play Games!


Questions?

Mikkel Pedersen, Lead Game Designer, Press Play

[email protected]

Søren Lundgaard, Game Consultant, DADIU

[email protected]


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