1 / 8

Chapter 8

Chapter 8. Projectile and Satellite Motion. 8.1 Projectile Motion. Projectile- object that continues in motion Examples Free fall Speed does not change Distance increases. Why? Throw off cliff without gravity Throw off cliff with gravity, get parabola shape

meris
Download Presentation

Chapter 8

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Chapter 8 Projectile and Satellite Motion

  2. 8.1 Projectile Motion • Projectile- object that continues in motion • Examples • Free fall • Speed does not change • Distance increases. Why? • Throw off cliff without gravity • Throw off cliff with gravity, get parabola shape • Have to worry about startup angle (see drawings) • Can break into horizontal and vertical components • Example problems

  3. 8.2 Projectile Altitude and Range • Altitude- height above ground • Range – horizontal distance • Angles add to 90 degrees (60 has same speed as 30) • Low air drag means projectile will reach maximum height in same time it takes to fall from that height to ground • You can be projectile- hang time, which increases if you bounce off floor

  4. 8.3 Effect of Air drag • Without air drag, always home run • Neglect air drag for back-and-forth • Air drag on high speed objects • Want to play on moon- get 6x range • Earth’s curvature affects path (falls short) • If projected fast enough, orbits all around Earth- satellite

  5. 8.4 Satellites • Cannonball, if fast enough, follows curved path and orbits Earth (see sample paths on board) • Need large falling distance • Eventually fall into Earth

  6. 8.5 Earth Satellites • Earth’s surface drops vertically 5 meters every 8000 meters tangent to surface (5 m downgrade for each 8000 m, or only see 5 m tall thing 8000 m away) • Satellite = 8000 m/s or 18,000 mph • Friction makes object burn (falling stars) • Must be gravity to make it orbit • Moon must be fast enough to orbit indefinitely • Planets are falling towards sun, but tangential velocity keeps us from crashing • Examples of satellites (orbiting things) • Satellites we know (Sirius radio) are put in space by rockets • 90 min/orbit if close to Earth (inside track)

  7. 8.6 Elliptical Orbits • If more than 8 km/s, elliptical path • Ellipse- oval around to foci (see drawing on board) • Earth’s center and inside/outside Earth = foci • Speed varies (see board drawing), unlike circular path • ½ time close to Earth, ½ far (gain and loss in speed) • Examples

  8. 8.7 Escape Speed • 8 km/s horizontal = orbit • 8 km/s vertical = max height, then fall to Earth • What goes up MAY come down (may outrun g)- escape speed/velocity (11.2 km/s) because gravity becomes weaker with inc. distance • P. 128 escape speeds • AKA maximum falling speeds- time it takes to get back • Need to sustain speed- thrusters to put on new path (like life on wrong track)

More Related