1 / 6

Week 1) e-Learning: Promise and Pitfalls

Week 1) e-Learning: Promise and Pitfalls. 10/2/2007 Hiroshi Sasaki LDT 2008. Performance analysis is crucial. What is problem? And what is the goal? Is e-learning a good solution to solve the problem?. Before starting development process.

Download Presentation

Week 1) e-Learning: Promise and Pitfalls

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Week 1) e-Learning: Promise and Pitfalls 10/2/2007 Hiroshi Sasaki LDT 2008

  2. Performance analysis is crucial. • What is problem? • And what is the goal? • Is e-learning a good solution • to solve the problem? Before starting development process Ex.)Do you want to read a very thick book on the computer screen? Learning in textbookcould be the best solution.

  3. Define learning objectives • Inform • Performprocedure • Performprinciple which platform should be suitable for? Learning in text book might be better, but advanced technology could accelerate its effectiveness. Hands on training might be better, but simulation or role playing game could be much better (trade-off between cost & effectiveness)

  4. Leverage media peculiarity • Internet • CD/DVD • Handheld device which platform should be suitable for? PROS & CONS analysis needed. Learners study… Where? What? What purpose? How? How often? Who study? Their current level?

  5. Stick to accommodate human learning process Genuine and effective e-lessons might require from 10 to 20 times more labor and skill to create than traditional classroom materials. Do not neglect this process in order avoid failure. trade-off between cost & effectiveness

  6. Think learner’s motivation in order to make them complete. Classroom e-Learning *self-learning *diversity (difference of study time, their commitment, etc.) *Captive audience *Live instructor stimulates attention However, adding motivational elements may backfire.

More Related