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G AMES -T O -T EACH P ROJECT Summer 2002. Kurt Squire: Research Manager, Comparative Media Studies, MIT Henry Jenkins : Director, Comparative Media Studies, MIT Randy Hinrichs: Group Research Manager, Learning Sciences & Technology, Microsoft. G2T Project Goals.

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g ames t o t each p roject summer 2002
GAMES-TO-TEACH PROJECTSummer 2002

Kurt Squire: Research Manager, Comparative Media Studies, MIT

Henry Jenkins: Director, Comparative Media Studies, MIT

Randy Hinrichs: Group Research Manager, Learning Sciences & Technology, Microsoft

slide2

G2T Project Goals

  • Explore the potentials of “next-generation gaming”
  • Why gaming?
    • Lively Art (Jenkins, 2001)
    • Culture work (Laurel, 2001)
    • Appealing pedagogical properties
  • Create a vision for game-based learning
    • Lead cross-industry dialogue
    • Ground speculative discussions
    • Learning Sciences + Comparative Media Studies
  • Explore research questions
    • Development issues, gender, assessment
    • Competition / Collaboration
slide3

G2T Activities

  • Design research
    • Interviewing teachers, game designers
  • Collaboration with games industry
    • Brainstorms, reviews
    • 15 leading game designers
  • Working with content partners
    • Colonial Williamsburg, FAS, CMU, MIT Professors Peter Senge, John Belcher, Bruce Blumberg, Steven Pinker, Pauline Maier…
  • Design 15 conceptual frameworks
    • Link emerging pedagogies and game play
  • Developing four prototypes
    • Supercharged, Replicate, Environmental Detectives,
    • Biohazard / Hot Zone (with Carnegie Mellon)
slide5

Grokking Electromagnetism

  • Cognitive Challenges
    • Subject non-intuitive
    • No first-hand experience of phenomena
    • Routinized knowledge of mathematical procedures
    • “Qualitative” Physics (Forbus, 2001)
  • Motivational Challenges
    • Relevance
  • Supercharged
    • Platform flying simulation game
  • Goals
    • Robust qualitative understandings
    • Deep understanding of core relationships
    • Use laws to identify problem types
    • Visualize abstract concepts
slide6

Supercharged!

  • Show goals
  • Place Charges
    • Ship / crew dialogue
  • Flying Driving
    • Real-time control
    • Gather power - ups
  • “Win” Review Path
    • Visualize level
    • Publish / share levels
  • Assess & Review
    • Aggregated Data
slide10

Game-Based Pedagogy

Demonstrations

Just-in-timelectures

Web-basedResources

Texts

Game

Student

E&MPhysics

Problem Sets

Peers

Classroom Context

slide12

Assessment

  • Game Data
    • Levels completed, time per - problem, solution paths
  • Observations
    • Notes & Video-taped
  • Pre & Post - tests
    • Content “Interviews”
    • Written tests & Surveys
    • Dynamic tasks (zero, near, & far transfer)
  • Interviews with Instructors
  • Controlled comparisons with “traditional groups”
slide13

Game Properties

  • Students bring in experiences with media
    • Game / genre conventions
  • Leveraging game conventions for pedagogical ends
    • Power Ups-Ways of altering variables
    • Resource management – tools / resources
  • Win / Loss
    • Ways of addressing misconceptions
    • Inducing metacognition through social interactions
  • Shareable artifacts
    • Publishing winning / creative solutions
  • Emotional Engagement
join us
Join us!
join us17
Join Us!
  • Prototypes 1-10 online
    • Documentation and media
    • Designs, pedagogy, technical notes, art
    • http://cms.mit.edu/games/education/
slide18

Grokking Electromagnetism

  • Robust qualitative understandings
  • Experts use laws to identify problem types
  • Deep understanding of core relationships
  • Ability to visualize abstract concepts
  • Can use knowledge to solve everyday problems
slide19

Grokking Electromagnetism

  • Broader Challenges
    • Functional use value – “Why learn this?”
    • Developing interest in science
    • Identity of “Self as scientist”
    • Science as “memorization of immutable facts.”
slide20

ElectromagnetismSupercharged

  • Why Supercharged?
    • Robust, real time, interactivity
    • Depict abstract relationships in 3D
    • E&M laws as basis for flying / driving game
    • Familiar gaming genres and science fiction
  • Challenges to Supercharged
    • Qualitative, not quantitative interactions
    • Constrained to computer
    • Getting learners involved in hard thinking & creating
pocket pc
Pocket PC
  • GPS / Wireless / Location – based gaming
  • Multiplayer real time role playing game
  • Observing, testing, analyzing, predicting
  • Implementation Contexts
    • Edgerton Center
    • Terrascope Project
    • MIT Classrooms
    • Cambridge Schools
slide22

Game-Based Pedagogy

Game

Student

E&MPhysics

Collaboration

slide23

Game-Based Pedagogy

Just-in-timelectures

Peers

Web-basedResources

Texts

Game

Student

E&MPhysics

Demonstrations

slide25

Game-Based Pedagogy

  • Importance of instructional context
    • set-up, debriefing, and reflection
  • Leveraging collaboration (e.g. Koschmann, 1996)
    • Reflection
  • Power of local culture & conditions (Squire et al., 2002)
    • Adoption & Adaptation
  • Teacher support and professional development
    • Communities of teachers
slide26

Game-Based Pedagogy

Yuro Engestrom, 1992

slide27

“Endogenous Game Play”

  • Immersive Learning Environments
    • Students developing and testing hypotheses
  • Role playing Games
    • Solving “authentic problems”
    • Access to authentic tools / resources
  • Visualization and Simulation
    • Leveraging potential contests
    • Spatial Conquests
    • Remediating physical laws
slide28

Engaging Media

  • Control, Challenge (Malone, 1981)
    • Instantaneous feedback
    • Adjusted Difficulty level
    • Choice
  • Fantasy, Exploration
    • Narrative, whimsy, fantasy, discovery
  • Social Contexts
    • Collaboration, Competition
slide29

GTT Research

555 respondents listed at least 1 favorite game.

  • Final Fantasy series (I-VIII) 55
  • Starcraft 46
  • Civiliation I/ II 29
  • Zelda 24
  • Tetris 22
  • Quake 21
  • Super Mario Brothers 21
  • Tournmanet 12
  • Snood 12
  • Madden Sports 8
  • The Sims 6