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Predictors for Success in Studying CS SIGCSE 2004

Predictors for Success in Studying CS SIGCSE 2004. Brenda Wilson Murray State University. What Are the Factors for Success in Computer Science?. 1 st Study (2000-2001): Contributing Factors for Success in CS. 12 factors studied – midterm grade CS 1 130 students enrolled in CS1

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Predictors for Success in Studying CS SIGCSE 2004

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  1. Predictors for Success in Studying CSSIGCSE 2004 Brenda Wilson Murray State University

  2. What Are the Factors for Success in Computer Science?

  3. 1st Study (2000-2001): Contributing Factors for Success in CS • 12 factors studied – midterm grade • CS 1 • 130 students enrolled in CS1 • 105 subjects voluntarily participated • only 19 females (18%) • 29% freshmen, 29% sophomores, 22% juniors, 12 % seniors, 8% graduate students

  4. Possible Factors for Success… • Previous programming experience • Previous non-programming computing experience • Attribution for success/failure (luck, difficulty of task, ability, effort) • Self-efficacy • Comfort level • Encouragement from others • Work style preference • Math background • Gender

  5. Results:( multiple regression R2 = .4443,p = .0001) 12 factors studied • Comfort level – most significant(p = .0002) • Math background (p = .0050) • Attribution to luck (p = .0233 )negative influence

  6. Results: Previous Computing • Multiple Regressionon 5 types of previous computing experiences & midterm grade(R2 = .15, p = .0041) • 2 significant predictors: • Previous Programming Course(positive correlation) • Playing Games(negative correlation)

  7. 2nd study(2003):A Study of Learning Environments Associated with Computer Courses • Survey – Spring, Summer, Fall • 862 participants • 429 females • 433 males • Enrolled in any computer course – applications and/or programming

  8. Data collected • Age • Gender • Classification • Major • Use of computer labs on campus • Access to a computer • Time spent on computer Activities • Computer assignment preference • Level of confidence • Type of work preferred (Indiv vs. group) • Importance of lab session

  9. Results: Time on computer activities.(all students)

  10. Gender differences – Working on Assignments(% of total time)

  11. Gender differences – E-mail(% of total time)

  12. Gender differences – Web surfing(% of total time)

  13. Gender differences - Games(% of total time)

  14. Results: Type of assignment preferred • Game • Application program (education, medicine, agriculture, business, etc.) • Math

  15. Type of Assignment (application, game, math)

  16. Type of Work (Individual vs. Group)

  17. Recommendations from my research: • Provide environment which encourages students to ask/answer questions in/out of class, free of intimidation • Provide opportunities for students to get help • Smaller numbers in classes • Stress math background in advising students • Match between class assignments & test questions to eliminate attribution to luck

  18. Recommendations from my research: • Show how particular topic might be used in gaming, applications to other fields, & pure mathematics. • Give choice for assignments • Delay group work for upper level courses

  19. Other Suggestions: • Recruitment efforts need to go back to earlier grades(even before high school) to spark interest in potential CS students from minority groups (e.g. female & other under-represented groups) • Have a “presence” in area high schools to influence qualified students to major in CS

  20. Our Efforts to attract “qualified” students: • visits & talks to Middle School (Junior High) students • visits & presentations to High School Math & Science clubs & classes • special meetings with females in upper level high school math classes • demonstrations on what computer programming is • talk about careers in Computer Science & Computer Information Systems

  21. Your Thoughts….???

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