Dead Rising
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Dead Rising Review by Rich Hojnacki CIS 487 Fall 06 PowerPoint PPT Presentation


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Dead Rising Review by Rich Hojnacki CIS 487 Fall 06. Developed and published by Capcom Action game with elements from several genres Survival horror Free-form “Grand Theft Auto” Classic ‘campy’ zombie flicks RPG-lite Single player Developed for Xbox 360 platform

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Dead Rising Review by Rich Hojnacki CIS 487 Fall 06

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Dead rising review by rich hojnacki cis 487 fall 06

Dead Rising

Review

by Rich Hojnacki

CIS 487 Fall 06


Dead rising review by rich hojnacki cis 487 fall 06

  • Developed and published by Capcom

  • Action game with elements from several genres

    • Survival horror

    • Free-form “Grand Theft Auto”

    • Classic ‘campy’ zombie flicks

    • RPG-lite

  • Single player

  • Developed for Xbox 360 platform

  • Requires means for a saved game

  • Requires display capable of 1280 x 720

  • Price - $59.99


Dead rising review by rich hojnacki cis 487 fall 06

  • Main character is Frank West, freelance photojournalist

  • Small Colorado town by the name of Willamette is quarantined by the National Guard without any explanation

  • Frank West hires an independent helicopter pilot to scope out the town

  • Willamette appears to be under a riot

  • Frank West is dropped off on a helipad at the Parkview Mall and tells the pilot to pick him up again in exactly 72 hours

  • Main storyline goal is to uncover the nature of the zombie outbreak and then escape


Dead rising review by rich hojnacki cis 487 fall 06

  • Player must survive their 3 days in Parkview mall (1 real time hour = 1 day in-game).

  • Player must complete ‘case files’ to receive pieces of information about the zombie outbreak

  • A case file must be completed on time, or it disappears and the storyline is broken (‘bad’ ending)

  • Case files occur at certain spots in the mall (not random)

  • Player must be at the predetermined spot, before the time limit runs out

  • Case file usually involves a boss battle (psychopaths which are not zombies) followed by a cut-scene with some info about the outbreak


Dead rising review by rich hojnacki cis 487 fall 06

  • Frank’s stats are determined by his level

    • Max health level

    • Size of inventory

    • Ability to perform martial arts moves

  • Prestige Points act as the XP

    • Killing a certain number of zombies (100, 500, 1000, etc)

    • Leading survivors from various parts of the mall to a safe room

  • Frank didn’t forget his camera!

    • Earn massive prestige points for capturing interesting photos (survivor getting eaten)


Dead rising review by rich hojnacki cis 487 fall 06

  • Wide array of weapons

    • Pipes

    • Boards

    • Sledgehammers

    • Lawnmowers

    • Chainsaws

    • CDs

    • Chairs

    • Firearms

    • Cars and trucks

    • Bowling balls

  • Frank regains health by consuming food (food items can be mixed to produce various effects, example: zombie bait)

  • Frank can wear outfits found in mall stores (yes, you can dress him up in women’s clothing)

  • Free form gameplay; can go anywhere in the mall

  • Funky mall muzak to slaughter zombies by


Dead rising review by rich hojnacki cis 487 fall 06

  • Strengths

    • Vast number of zombies (and methods to kill them)

    • “open ended”

    • Semi-interesting storyline

  • Weaknesses

    • Virtually impossible to play in standard definition (480) due to unreadable text

    • Forcing players to perform case files under a strict time limit is unforgivable

  • Closest genre is Action

    • Many more enemies than typical action game, more combat

    • Mostly free form, which is vastly different than most action games


Dead rising review by rich hojnacki cis 487 fall 06

  • Dead Rising is more enjoyable than the average action game for people that love horror

  • Typically less intense and terrifying than a good survival horror game

  • Audience is definitely 17 and older due to gore and violence

  • One design mistake; total incompatibility with standard definition displays

  • Improvement in several areas would be nice

    • More ‘side quests’

    • Don’t force player with strict time limits

  • Worth the $60


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